Mahrvell

Mahrvell

Quantum
Willpower
Taint

Quantum Pool 32
Willpower Pool8
Initiative 10
Running17 m
Sprinting35 m

Bashing Soak19
Lethal Soak11

Physical

Strength
Mega
Brawl
Might

Dexterity
Mega
Athletics
Drive
Firearms
Legerdemain
Martial Arts
Melee
Pilot
Stealth

Stamina
Mega
Endurance
Resistance

Mental

Perception
Mega
Awareness
Investigation

Intelligence
Mega
Academics
Bureaucracy
Computer
Engineering
Intrusion
Linguistics
Medicine
Science
Survival

Wits
Mega
Arts
Biz
Rapport

Social

Charisma
Mega
Command
Etiquette
Perform

Manipulation
Mega
Interrogation
Streetwise
Subterfuge

Appearance
Mega
Intimidation
Style

Backgrounds

Allies
Attunement
Backing
Cipher
Contacts
Dormancy
Eufiber
Followers
Influence
Mentor
Node
Resources

Powers

Armour Tier 2 3 auto successes
3 soak vs Bashing and Lethal. Permanent.
ESP Tier 2 Mastery Reduced Quantum Cost Perception
Project your senses up to 120 meters away.
Intuition Tier 1 Perception
Instinctively sense immediate danger to yourself, without necessarily identifying its source.
Sensory Shield Tier 1 2 auto successes
Cancels 10 successes from Strobe attacks and other sensory-disabling effects, such as tear gas. Permanent.
Telepathy Tier 2 Mastery Surreptitious No Scanning, No Altering Thoughts, Read only surface thoughts. (3) Perception
Read/Communicate: Requires line of sight. Each success reads 1 fact per action; deeply hidden facts may require 3–5 successes each. Target knows who is reading their mind. Mental conversation bypasses language barriers.
Scan: Locate a specific mind. 1–5 successes = 2 / 20 / 200 / 2,000 / 20,000 km; each further success multiplies distance by 10. One success gives approximate direction; more improve precision. Generic searches increase difficulty.
Alter Memories: 1 success = trivial; 2 = minor; 3 = important; 4 = very important. Can change or implant memories.
Teleportation Tier 2 Mastery Perception
Combat: Teleport number of successes × 100 meters. Add Quantum automatic successes; teleporting consumes the entire action.
Concentrated: With a full turn, 1–5 successes = 2 / 20 / 200 / 2,000 / 20,000 km; each additional success multiplies distance by 10.
Blind Teleport: If destination is unseen and unfamiliar, roll to arrive accurately. Difficulty +1 beyond 2 km, +2 beyond 20 km, +3 beyond 100 km. Failure causes a random displacement.
Arriving inside solid matter causes 1d10 lethal damage, reduced by successes on Stamina + Teleport. Clothing and carried objects require Attunement.

Enhancements

[Perception] Bloodhound No quantum expenditure, has olfactory capabilities exceeding a bloodhound.
[Perception] Electromagnetic Vision 1 Quantum to gain Ultraviolet, Infrared and Telescopic or Magnifying vision of 100,000.
[Perception] Hyperenhanced Hearing Spend 1 Quantum to hear infra/ultra sonic sounds, emit sonar to navigate with, and hear and transmit on any radio/tv/cellphone waves (voice only).
[Stamina] Adaptability Immune to environmental effects, no Quantum expenditure required.
[Stamina] Resiliency (Mega Stamina) Double Mega Stamina Soak, no Quantum expenditure required.
[Stamina] Resiliency (Stamina) Double Stamina Soak, no Quantum expenditure required.

Body Modifications

No body modifications.

Description

At a glance, he’s just another face in the crowd—unremarkable, easy to overlook, the kind of guy you’d pass a hundred times without a second thought. His clothes are plain, practical, and just a little too neat, as if he’s mastered the art of blending in without ever really trying. A simple button-up, dark jeans, unassuming sneakers—nothing that stands out, nothing that draws attention.

And yet…

His eyes.

They miss nothing.

They dart from place to place with unnerving precision, scanning, analyzing, absorbing. Not in a paranoid way—there’s no nervous energy, no fear—just awareness. Like he already knows where to look, as if he’s always processing a pattern just beneath the surface of reality. He never seems surprised, never caught off guard, like he anticipated every movement, every sound, every shift in the room before it happened.

And then there’s that other thing.

Every time you glance his way, he’s already looking at you. Every. Single. Time.

Aberrations

Digital Eyes, Veins around Eyes, Glitch (like Reality didn't render him between movements)