Zylphyr
Physical
Mental
Social
Backgrounds
Powers
Armour Tier 2 Impervious Mastery Linked to Decreased Density (3) 3 auto successes
Decreased Density Tier 2 Reduced Quantum Cost
- Rank 1: +1 Dodge die; ooze through solid matter at 1 cm/turn.
- Rank 2: Half physical damage; +2 Dodge dice; pass through matter at 1 m/turn.
- Rank 3: Ignore physical attacks; +3 Dodge dice; walk through solid objects.
- Rank 4: Immune to physical attacks; half energy damage; +3 Dodge dice.
- Rank 5: Immune to everything except psychic attacks; +3 Dodge dice.
Flight Tier 2 Mastery Reduced Quantum Cost Dexterity
Invisibility Tier 2 Reduced Quantum Cost Linked to Decreased Density (3) Wits, Quantum auto successes
Sensory Shield Tier 1 2 auto successes
Telekinesis Tier 2 Mastery Reduced Quantum Cost Dexterity, Quantum auto successes
Lift: Total successes (including Quantum automatic successes) determine capacity:
- 1–5: 50 / 100 / 200 / 500 / 1,000 kg
- 6–10: 2,000 / 5,000 / 10,000 / 25,000 / 50,000 kg
- Each additional success doubles capacity.
Restrain: Opposed by target's Might; ties favor Telekinesis.
Throw: Treat Telekinesis successes as Might successes for throwing.
Strike/Crush: One soakable bashing health level per activation success.
Guide projectiles: Distribute up to 1 bonus dice between attack and damage.
Fine manipulation: Requires the relevant Dexterity-based Ability; every 2 Telekinesis successes count as 1 task success.
Limits: Cannot lift yourself or be pulled by objects held telekinetically.
Enhancements
Body Modifications
No body modifications.
Description
At a glance, he looks like any athletic young man in his early 20s—lean but strong, with shoulder-length brown hair that never quite settles, shifting as if caught in an unseen breeze. But the longer you look, the less real he seems.
His body is always trailed by wisps of cloud-like vapor, curling lazily in the air behind him with every step, dissipating like mist before reforming a second later. Sometimes, when he moves too quickly, his entire form blurs, as if reality is struggling to keep up with his presence.
Then there are his eyes—pale, storm-lit irises that spark with faint traces of electricity when his emotions rise. It’s not a trick of the light. It’s real. Tiny arcs of static flicker and dance across his pupils, bright enough to be seen in the dark. If you catch him in a moment of stillness, you might notice something even stranger—there are times when you can see right through him, as if his entire being is just an illusion, a trick of light and vapor pretending to be human.
And yet, despite the otherworldly disturbances that surround him, his expression is always calm—like someone who has long accepted that he no longer belongs fully to the material world.
Aberrations
Electric Sparks from Eyes, Partial Transparency, Fog Wake