Zylphyr
Human
Level 8
1300 DP · 1225 XP
| Value | Ki | Accum | |
|---|---|---|---|
| Strength | |||
| Dexterity | |||
| Agility | |||
| Constitution | |||
| Intelligence | – | – | |
| Power | |||
| Willpower | |||
| Perception | – | – |
Limitations:
Human
| Life Points | |
|---|---|
| Initiative | |
| Martial Knowledge | |
| Fatigue | |
| Regeneration | |
| Size | |
| Movement Value | |
| Attack | |
| Block | |
| Dodge | |
| Wear Armour | |
| Psychic Points |
46 skills
| Athletics | |
|---|---|
| Acrobatics | |
| Athleticism | |
| Climb | |
| Jump | |
| Ride | |
| Swim | |
| Social | |
| Intimidate | |
| Leadership | |
| Persuasion | |
| Style | |
| Trading | |
| Streetwise | |
| Etiquette | |
| Perceptive | |
| Notice | |
| Search | |
| Track | |
| Intellectual | |
| Animals | |
| Appraisal | |
| Herbal Lore | |
| History | |
| Magic Appraisal | |
| Medicine | |
| Memorize | |
| Navigation | |
| Occult | |
| Science | |
| Law | |
| Tactics | |
| Vigor | |
| Composure | |
| Withstand Pain | |
| Feats of Strength | |
| Subterfuge | |
| Theft | |
| Disguise | |
| Hide | |
| Stealth | |
| Trap Lore | |
| Lock Picking | |
| Poisons | |
| Ki Concealment | |
| Creative | |
| Art | |
| Dance | |
| Music | |
| Sleight of Hand | |
| Forging | |
| Alchemy | |
| Goldsmithing | |
| Runes | |
| Tailoring | |
| Combat Marionettes | |
| Ritual Calligraphy | |
| Animism | |
| Piloting | |
- Access to One Psychic Discipline: Psychokinesis 1 CP
- Psychic Inclination: Psychokinesis 2 CP
- Amplify Sustained Power 2 CP
- Attribute: Willpower +1 1 CP
- Jack of All Trades 2 CP
- Deep Sleeper 1 CP
- No Concentration 1 CP
- One Power at a Time 1 CP
- Slow Healer 1 CP
Martial Knowledge 120 · spent 120 ·
0 left
Recovers 1 Ki every hour in each characteristic (double while meditating)
- Use of Ki L4 40 MK
- Use of Necessary Energy L5 10 MK
- Elimination of Necessities L5 10 MK
- Ki Transmission L6 10 MK
- Ki Concealment · 125 L6 10 MK
- Ki Healing L7 10 MK
- Superior Healing L7 10 MK
- Penalty Reduction L8 20 MK
No Elan yet.
| Armour | |
|---|---|
| Complete Leather +5 worn | |
| Armored Longcoat +5 worn | |
| Weapons | |
| Nagimaki +5 | |
No portrait yet
| Psychic Points | |
|---|---|
| Psychic Projection | |
| Psychic Potential | |
| Innate Slots |
-
Psychokinetic Shield (maintained, Impossible) 2000 LP · Damage Barrier 80Physical attacks, including most weapons even magical ones; not spells or energy. Above Impossible it also stops ethereal effects and attacks. Also: Energy.
Maintained: 3 of 4 Innate Slots
Psychokinesis
Life Points
125
/ 125
Fatigue
6
/ 6
Shields, Ki, penalties and time passing: the Combat tab.
| In hand | Atk | Blk | Dmg | Init | AT− |
|---|---|---|---|---|---|
| Unarmed Combat Impact | – |
Dodge
| Armour | Value | Resistance | Value |
|---|---|---|---|
| Cut | Presence | ||
| Impact | |||
| Thrust | Physical | ||
| Heat | Disease | ||
| Electricity | Venom | ||
| Cold | Magic | ||
| Energy | Psychic | ||
Worn
Requirement 5 · Wear Armour 5 · 2 layers: −20 Initiative and affected secondary skills
-
Level 1 Mentalist600 DP · 597 spent · 3 leftNatural bonus: 7 of 7 picked
-
Level 2 Mentalist100 DP + 3 carried · 100 spent · 3 leftAdvancement: +1 WillpowerNatural bonus: 7 of 7 picked
-
Level 3 Mentalist100 DP + 3 carried · 103 spent · 0 leftNatural bonus: 7 of 7 picked
-
Level 4 Mentalist100 DP · 99 spent · 1 leftAdvancement: +1 WillpowerNatural bonus: 7 of 7 picked
-
Level 5 Wraith100 DP + 1 carried − 40 class change · 60 spent · 1 leftNatural bonus: 7 of 7 picked
-
Level 6 Wraith100 DP + 1 carried · 101 spent · 0 leftAdvancement: +1 WillpowerNatural bonus: 7 of 7 picked
-
Level 7 Wraith100 DP · 95 spent · 5 leftNatural bonus: 7 of 7 picked
-
Level 8 Wraith100 DP + 5 carried · 105 spent · 0 leftAdvancement: +1 WillpowerNatural bonus: 7 of 7 picked