Zylphyr

Human
    Level 8
    1300 DP · 1225 XP

    Value KiAccum
    Strength
    Dexterity
    Agility
    Constitution
    Intelligence – –
    Power
    Willpower
    Perception – –
    Limitations: Human

    Life Points
    Initiative
    Martial Knowledge
    Fatigue
    Regeneration
    Size
    Movement Value
    Attack
    Block
    Dodge
    Wear Armour
    Psychic Points

    46 skills
    Athletics
    Acrobatics
    Athleticism
    Climb
    Jump
    Ride
    Swim
    Social
    Intimidate
    Leadership
    Persuasion
    Style
    Trading
    Streetwise
    Etiquette
    Perceptive
    Notice
    Search
    Track
    Intellectual
    Animals
    Appraisal
    Herbal Lore
    History
    Magic Appraisal
    Medicine
    Memorize
    Navigation
    Occult
    Science
    Law
    Tactics
    Vigor
    Composure
    Withstand Pain
    Feats of Strength
    Subterfuge
    Theft
    Disguise
    Hide
    Stealth
    Trap Lore
    Lock Picking
    Poisons
    Ki Concealment
    Creative
    Art
    Dance
    Music
    Sleight of Hand
    Forging
    Alchemy
    Goldsmithing
    Runes
    Tailoring
    Combat Marionettes
    Ritual Calligraphy
    Animism
    Piloting

    • Access to One Psychic Discipline: Psychokinesis 1 CP
    • Psychic Inclination: Psychokinesis 2 CP
    • Amplify Sustained Power 2 CP
    • Attribute: Willpower +1 1 CP
    • Jack of All Trades 2 CP

    • Deep Sleeper 1 CP
    • No Concentration 1 CP
    • One Power at a Time 1 CP
    • Slow Healer 1 CP

    Martial Knowledge 120 · spent 120 · 0 left
    Recovers 1 Ki every hour in each characteristic (double while meditating)
    • Use of Ki L4 40 MK
    • Use of Necessary Energy L5 10 MK
    • Elimination of Necessities L5 10 MK
    • Ki Transmission L6 10 MK
    • Ki Concealment · 125 L6 10 MK
    • Ki Healing L7 10 MK
    • Superior Healing L7 10 MK
    • Penalty Reduction L8 20 MK

    No Elan yet.

    Armour
    Complete Leather +5 worn
    Armored Longcoat +5 worn
    Weapons
    Nagimaki +5
    Portrait of Zylphyr
    No portrait yet

    Psychic Points
    Psychic Projection
    Psychic Potential
    Innate Slots
    • Psychokinetic Shield (maintained, Impossible) 2000 LP · Damage Barrier 80
      Physical attacks, including most weapons even magical ones; not spells or energy. Above Impossible it also stops ethereal effects and attacks. Also: Energy.
    Maintained: 3 of 4 Innate Slots
    Psychokinesis

    Life Points
    125 / 125
    Fatigue
    6 / 6
    Shields, Ki, penalties and time passing: the Combat tab.
    In handAtkBlk DmgInit AT−
    Unarmed Combat Impact –
    Dodge
    ArmourValueResistanceValue
    Cut Presence
    Impact
    Thrust Physical
    Heat Disease
    Electricity Venom
    Cold Magic
    Energy Psychic
    Worn
    Requirement 5 · Wear Armour 5 · 2 layers: −20 Initiative and affected secondary skills

    • Level 1 Mentalist
      600 DP · 597 spent · 3 left
      Natural bonus: 7 of 7 picked
    • Level 2 Mentalist
      100 DP + 3 carried · 100 spent · 3 left
      Advancement: +1 Willpower
      Natural bonus: 7 of 7 picked
    • Level 3 Mentalist
      100 DP + 3 carried · 103 spent · 0 left
      Natural bonus: 7 of 7 picked
    • Level 4 Mentalist
      100 DP · 99 spent · 1 left
      Advancement: +1 Willpower
      Natural bonus: 7 of 7 picked
    • Level 5 Wraith
      100 DP + 1 carried − 40 class change · 60 spent · 1 left
      Natural bonus: 7 of 7 picked
    • Level 6 Wraith
      100 DP + 1 carried · 101 spent · 0 left
      Advancement: +1 Willpower
      Natural bonus: 7 of 7 picked
    • Level 7 Wraith
      100 DP · 95 spent · 5 left
      Natural bonus: 7 of 7 picked
    • Level 8 Wraith
      100 DP + 5 carried · 105 spent · 0 left
      Advancement: +1 Willpower
      Natural bonus: 7 of 7 picked