Prince Apophas
| M | WS | BS | S | T | W | I | A | Ld |
| Prince Apophas |
4 |
4 |
4+ |
4 |
3 |
4 |
1 |
5 |
8 |
Saves:
Armour 6+ (Light Armour), Missile 6+ (Light Armour), Regeneration 4+ (Regeneration)
Rules:
Animated Construct, Breath Weapons, Undead, Fear, Fly, Regeneration, Strider, Terror, Unstable
Entombed Beneath the Sands:
A unit with this ability has the Ambushers special rule, with the following exceptions. When these units enter the battle in the Remaining Moves sub-phase, they do not move onto the board as reinforcements in the normal way. Instead, place a small marker (such as a coin) anywhere on the battlefield, but not in impassable terrain or within 1" of a deployed unit. Roll a scatter dice and an artillery dice. If a Hit! is rolled, the marker stays in place; if an arrow is rolled, move the marker the number of inches shown on the artillery dice in the direction shown. If the marker ends up under a friendly unit, impassable terrain or a building, place it 1" away from the closest edge of the unit/terrain instead. Once the final position is established, place the emerging unit in a legal formation touching the marker, facing any direction. If the marker is under an enemy unit, you may instead place your unit into base contact with the enemy unit in their front arc; your unit counts as charging this turn. If you roll a misfire, or if for any reason some of the models in the unit cannot be placed, the unit does not emerge -- instead, remove the marker and roll a D6 on the Mishap table: 1-2 Reclaimed by the Desert (the entire unit is destroyed and treated as casualties); 3-4 Buried Too Deep (the unit is delayed and does not emerge, but may try again next turn); 5-6 Shifting Sands (the unit enters from any point on a randomly determined board edge, moving on using the rules for reinforcements). If a unit emerges successfully, it may act normally this turn. Only characters that also have the Entombed Beneath the Sands special rule can be deployed within such units. If several units have this rule, repeat the process one unit at a time.
Desert Revenant:
Prince Apophas cannot join any units, and he cannot be your army's General. When rolling to enter the table using the Entombed Beneath the Sands special rule, you may re-roll the Artillery dice.
Scarab Prince:
Prince Apophas' body is made of a scuttling tide of scarabs that he can vomit over his foes -- Apophas has a Strength 2 Breath Weapon. In addition, if Apophas is ever destroyed (by any means), then before removing the model all enemy units within 2D6" of him immediately take 2D6 Strength 2 hits, distributed as for shooting.
Soul Reaper:
As soon as Prince Apophas is placed on the table, nominate one enemy character on the battlefield -- this is the soul marked by the god of the Underworld that Apophas must claim. Apophas re-rolls any failed To Hit and To Wound rolls against the chosen character.