Mortis Engine
| M | WS | BS | S | T | W | I | A | Ld |
| Mortis Engine |
7 |
0 |
0 |
5 |
5 |
5 |
0 |
0 |
0 |
Saves:
Armour 5+ (Mortis Engine), Regeneration 4+ (Regeneration)
Rules:
Animated Construct, Undead, Fear, Impact Hits, Large Target, Regeneration, Terror, Unstable
Ghostly Howl:
A special missile attack with a range of 8" that can be used even if the bearer has marched, charged or is engaged in close combat. It may target enemy units in combat following the normal rules for shooting into combat -- if the bearer is engaged in combat, its Ghostly Howl can only target an enemy unit in base contact. To resolve a Ghostly Howl, roll 2D6+2. For each point by which the result exceeds the target unit's Leadership, the target unit suffers 1 Wound which Ignores Armour Saves. Ghostly Howl is a non-physical Magical Attack and Wounds suffered from it are distributed as if from shooting.
The Reliquary:
At the start of each of your turns, roll 2D6 and add the current turn number -- this is the range of the Mortis Engine's dark aura this turn in inches. All enemy units within range of the dark aura immediately take D6 hits, with a Strength equal to the current turn number, distributed as from shooting. Also, place a marker next to all friendly Undead units that were within range of the dark aura at the start of the turn -- these units improve their Regeneration saves by one point until the start of their next turn, to a maximum of 4+ (if they have no Regeneration save, they are treated as having Regeneration (6+) instead). Finally, if the 2D6 result was a double, the fell energies prove too powerful; in addition to the usual effects, the Mortis Engine takes 1 Wound with no saves of any kind allowed. When the Mortis Engine suffers its last unsaved Wound, every unit within 12 plus the turn number in inches, friend or foe, must take 2D6 hits with a Strength equal to the current turn number, distributed as shooting.
Spectral Steeds:
A model mounted upon (or pulled by) a model with this special rule gains the Ethereal special rule for the purposes of movement only. They do not suffer the movement penalty for being barded. Whilst a unit with this special rule is joined by a character without the Spectral Steeds or Ethereal special rules, it loses this special rule.
220 pts/model · 1 model
Rare · Chariot