Lord Kroak
| M | WS | BS | S | T | W | I | A | Ld |
| Lord Kroak |
4 |
0 |
0 |
3 |
5 |
6 |
0 |
0 |
9 |
Saves:
Magic Resistance (3) (Amulet of Itza)
Rules:
Fear, Flammable, Unbreakable
Cold-Blooded:
Whenever a model with this special rule takes a Leadership test, it rolls an additional dice and discards the highest result.
Mage-Priest Palanquin:
The Palanquin gives the Slann Mage-Priest a Ward save (4+) and the Strider special rule. Additionally, while they have the troop type Monstrous Infantry, they are never considered to be "models on foot" for the purposes of spells, magic items and special rules.
Kroak Magic:
Lord Kroak is a Level 4 Wizard; however, he knows only one spell -- The Deliverance of Itza. If this spell is lost, forgotten, swapped or stolen by any means, Lord Kroak will immediately remember it again and, if applicable, the Wizard that swapped or stole it will immediately forget it.
Eternity Guardians:
If Lord Kroak joins a unit of Temple Guard, all models in the combined unit gain the Unbreakable special rule.
First Generation Spawning:
Lord Kroak can cast The Deliverance of Itza as many times per turn as he has sufficient power dice. If Lord Kroak miscasts, roll a D6; on 2+ he does not roll on the Miscast table but instead suffers a Strength 6 hit. On a roll of 1, Lord Kroak rolls on the Miscast table as normal. In either case, if the spell was cast through an Arcane Vassal, the Arcane Vassal also suffers a Strength 6 hit.
The Spirit of Lord Kroak:
Lord Kroak's Wizard level can never be reduced to less than 1.
450 points
Lord · Monstrous Infantry (Unique)