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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gorbad Ironclaw | 4 | 7 | 4+ | 5 | 5 | 3 | 5 | 4 | 10 | |
| Gnarla (War Boar) | 7 | 3 | 0 | 4 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
When using Morglor the Mangler Gorbad gains the Always Strikes First, Multiple Wounds (D3) and Ignores Armour saves special rules.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Azhag the Slaughterer | 4 | 7 | 4+ | 5 | 5 | 3 | 5 | 4 | 9 | |
| Skullmuncha (Wyvern) | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
Two hand weapons. The Slashas allow Azhag to re-roll failed To Hit rolls in the first round of combat.
Medium armour. The 'Ard Armour gives Azhag the Ward save (5+) special rule.
The crown makes Azhag a Level 2 Wizard who uses spells from the Lore of Death. In addition, Azhag suffers from Stupidity.
The Daemon Staff gives Azhag +1 to cast spells.
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grimgor Ironhide | 4 | 8 | 6+ | 5 | 5 | 3 | 5 | 5 | 9 |
Close combat attacks made with Gitsnik are resolved at +2 Strength. In addition, the axe grants Grimgor the Always Strikes First special rule.
The Blood-forged Armour gives Grimgor a 1+ armour save and a 5+ ward save.
The Eye gives Grimgor the Magic Resistance (1) special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gorfang Rotgut | 4 | 6 | 6+ | 5 | 5 | 3 | 4 | 4(5) | 9 |
The Red Fang gives the wielder +1 Attack and +1 To Hit in close combat.
Magic Resistance (2) special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Morglum Necksnapper | 4 | 7 | 4+ | 5 | 5 | 3 | 4 | 5 | 9 | |
| Morglum's War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
Two hand weapons. Whenever Morglum's To Hit roll on a D6 is higher than his target's Weapon Skill, the attack will not only hit regardless of the score normally needed to hit, but will also be… Show moreTwo hand weapons. Whenever Morglum's To Hit roll on a D6 is higher than his target's Weapon Skill, the attack will not only hit regardless of the score normally needed to hit, but will also be multipled into 2 Hits. Show less
Heavy armour. This armour gives Morglum the Ward save (4+) special rule. However, if he rolls a 1 when rolling his ward save the number of Wounds suffered is doubled as the bitter spirit of Bulak… Show moreHeavy armour. This armour gives Morglum the Ward save (4+) special rule. However, if he rolls a 1 when rolling his ward save the number of Wounds suffered is doubled as the bitter spirit of Bulak takes his revenge! Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wurrzag Ud Ura Zabuhu | 4 | 3 | 4+ | 4 | 5 | 3 | 2 | 1 | 8 | |
| Spleenrippa (War Boar) | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
(power level 3). The Baleful Mask contains the Gaze of Mork spell from Spells of da Big Waaagh!.
(power level 5). The Bonewood Staff contains the Wurrzag's Revenge spell.
At the end of either player's Magic phase, you can store one unused dice from your pool in the Power Squig. At the start of the next Magic phase, you must add this extra dice to your power or dispel… Show moreAt the end of either player's Magic phase, you can store one unused dice from your pool in the Power Squig. At the start of the next Magic phase, you must add this extra dice to your power or dispel pool as appropriate. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grom the Paunch | 0 | 5 | 4+ | 4 | 4 | 3 | 4 | 4 | 8 | |
| Grom's Chariot | 8 | 0 | 0 | 5 | 4 | 3 | 0 | 0 | 0 | Battle Standard Bearer, Impact Hits (D6), Niblet, Grom's Chariot |
| Niblet | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 0 | |
| Giant Wolves (Grom's Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 0 |
Great weapon. Attacks made with this axe have the Killing Blow special rule. In addition, against Elves, Grom's Axe will cause a Killing Blow on the To Wound roll of 5+.
The Lucky Banner allows Grom to re-roll failed armour and Ward saves.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skarsnik | 4 | 5 | 4+ | 4 | 4 | 6 | 5 | 4 | 8 |
The Prodder contains a Prodder as a (power level 5).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| The Black Gobbo | 4 | 6 | 4+ | 4(5) | 4 | 3 | 5 | 4(5) | 7 |
If the Black Gobbo scores a hit against an enemy who has a magic weapon, the enemy's magic weapon is destroyed on the roll of a 4+. In addition, the axe confers +1 Strength and +1 Attack to the… Show moreIf the Black Gobbo scores a hit against an enemy who has a magic weapon, the enemy's magic weapon is destroyed on the roll of a 4+. In addition, the axe confers +1 Strength and +1 Attack to the wielder. Show less
Forged with runes of good fortune, the wearer of the belt may reroll any single D6 roll once per game that affects him directly.
The protective runes within the beard confer a Ward save (6+) to the Black Gobbo.
This hood causes units of Night Goblins to treat the Black Gobbo as if he had Leadership 9.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Warboss | 4 | 6 | 4+ | 5 | 5 | 3 | 4 | 4 | 9 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
| Barded Grunta | 7 | 3 | 0 | 4 | 5 | 3 | 3 | 3 | 4 | Natural Armour (6+), Tusker Charge, Fear |
| Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
| Maw-Crusher | 6 | 5 | 0 | 6 | 6 | 6 | 2 | 4 | 6 | Fly (5), Impact Hits (D6), Natural Armour (3+), Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Warboss | 4 | 6 | 4+ | 5 | 5 | 3 | 4 | 4 | 9 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
| Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
| Maw-Crusher | 6 | 5 | 0 | 6 | 6 | 6 | 2 | 4 | 6 | Fly (5), Impact Hits (D6), Natural Armour (3+), Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Orc Warboss | 4 | 7 | 4+ | 5(6) | 5 | 3 | 4(2) | 5 | 9 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
| Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
| Maw-Crusher | 6 | 5 | 0 | 6 | 6 | 6 | 2 | 4 | 6 | Fly (5), Impact Hits (D6), Natural Armour (3+), Stomp, Terror |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Warboss | 4 | 5 | 4+ | 4 | 4 | 3 | 4 | 4 | 8 | |
| Goblin Wolf Chariot | 8 | 0 | 0 | 5 | 4 | 3 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Goblin, Fear Elves |
| Goblin Crew (Goblin Wolf Chariot) | 0 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Giant Wolves (Goblin Wolf Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | Fast Cavalry, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblin Warboss | 4 | 5 | 4+ | 4 | 4 | 3 | 4 | 4 | 8 | |
| Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
| Gigantic Spider | 7 | 3 | 0 | 4 | 4 | 3 | 4 | 3 | 3 | Natural Armour (6+), Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
May have Poisoned Attacks, 10 points.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Warboss | 4 | 5 | 4+ | 4 | 4 | 3 | 5 | 4 | 7 | |
| Great Cave Squig | 0 | 4 | 0 | 6 | 4 | 3 | 3 | 3 | 3 | Immunity (Psychology), Random Movement (3D6), Loner, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Great Shaman | 4 | 3 | 4+ | 4 | 5 | 3 | 2 | 1 | 8 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
| Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Great Shaman | 4 | 3 | 4+ | 4 | 5 | 3 | 2 | 1 | 8 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
| Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 | Fly (8), Natural Armour (4+), Poisoned Attacks, Stomp, Terror |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Great Shaman | 4 | 2 | 4+ | 3 | 4 | 3 | 2 | 1 | 7 | |
| Goblin Wolf Chariot | 8 | 0 | 0 | 5 | 4 | 3 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Goblin, Fear Elves |
| Goblin Crew (Goblin Wolf Chariot) | 0 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Giant Wolves (Goblin Wolf Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | Fast Cavalry, Vanguard |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Great Shaman | 4 | 2 | 4+ | 3 | 4 | 3 | 3 | 1 | 6 |
Fixed Night Goblin Shaman equipment -- not the same item as the separate purchasable Mad Cap Mushrooms Enchanted Item. See the Magic Mushrooms Rule.
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblin Great Shaman | 4 | 2 | 4+ | 3 | 4 | 3 | 2 | 1 | 7 | |
| Arachnarok Spider | 7 | 4 | 0 | 5 | 6 | 8 | 4 | 8 | 3 | Immunity (Psychology), Natural Armour (4+), Poisoned Attacks, Strider (Forest), Strider (Obstacle), Stubborn, Forest Goblin, Wall-crawler, Venom Surge, Stomp, Terror |
| Forest Goblin Crew (Arachnarok Spider) | 4 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
| Gigantic Spider | 7 | 3 | 0 | 4 | 4 | 3 | 4 | 3 | 3 | Natural Armour (6+), Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Fear |
A Forest Goblin Great Shaman mounted on an Arachnarok Spider with a Catchweb Spidershrine has the Loremaster (Spells of da Spider God) special rule. In addition, he and any other friendly Wizard… Show moreA Forest Goblin Great Shaman mounted on an Arachnarok Spider with a Catchweb Spidershrine has the Loremaster (Spells of da Spider God) special rule. In addition, he and any other friendly Wizard within 12" of the Arachnarok Spider adds +2 to their channelling attempts. Show less
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bigfeet Bonehead | 4 | 5 | 4+ | 4 | 5 | 2 | 3 | 3 | 8 |
Great weapon. The Whacker gives Bigfeet the Always Strikes First special rule and allows him to re-roll failed To Wound rolls.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Borgut Facebeater | 4 | 6 | 4+ | 5(6) | 5 | 2 | 3 | 4 | 9 |
Two hand weapons. This massive axe adds +1 to Borgut's Strength and allows him to re-roll failed armour saves.
This armour gives Borgut a 1+ Armour save that cannot be improved.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Badruk 'Eadsplitta | 4 | 6 | 4+ | 5(6) | 5 | 2 | 3(1) | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
One use only. Once per battle, Badruk can cause one enemy model fighting him in close combat to miss with all his normal attacks. He may wait until after the enemy has rolled to hit to decide to use… Show moreOne use only. Once per battle, Badruk can cause one enemy model fighting him in close combat to miss with all his normal attacks. He may wait until after the enemy has rolled to hit to decide to use it, but must choose before he rolls To Wound. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gitilla da Hunter | 4 | 4 | 3+ | 4(5) | 4 | 2 | 4(5) | 3 | 7 | |
| Ulda the Great Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 3 | Fast Cavalry, Ulda the Great Wolf, Vanguard |
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
The Stinky Pelt grants Gitilla the Natural Armour (5+) special rule.
Profile - Range: 24", Strength: 4, Rules: Multiple Shots (3).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Snagla Grobspit | 4 | 4 | 4+ | 4 | 4 | 2 | 4 | 3 | 7 | |
| Snagla's Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
One use only. Profile - Range: 6", Strength: 3, Rules: Multiple Wounds (D3), Poisoned Attacks, Quick To Fire.
The Fangspike has the Poisoned Attacks and Multiple Wounds (D3) special rules.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Big Boss | 4 | 5 | 4+ | 4 | 5 | 2 | 3 | 3 | 8 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Big Boss | 4 | 5 | 4+ | 4 | 5 | 2 | 3 | 3 | 8 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Orc Big Boss | 4 | 6 | 4+ | 4(5) | 5 | 2 | 3(1) | 4 | 8 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Big Boss | 4 | 4 | 4+ | 4 | 4 | 2 | 3 | 3 | 7 | |
| Goblin Wolf Chariot | 8 | 0 | 0 | 5 | 4 | 3 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Goblin, Fear Elves |
| Goblin Crew (Goblin Wolf Chariot) | 0 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Giant Wolves (Goblin Wolf Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | Fast Cavalry, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Big Boss | 4 | 4 | 4+ | 4 | 4 | 2 | 4 | 3 | 6 | |
| Great Cave Squig | 0 | 4 | 0 | 6 | 4 | 3 | 3 | 3 | 3 | Immunity (Psychology), Random Movement (3D6), Loner, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblin Big Boss | 4 | 4 | 4+ | 4 | 4 | 2 | 3 | 3 | 7 | |
| Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
| Gigantic Spider | 7 | 3 | 0 | 4 | 4 | 3 | 4 | 3 | 3 | Natural Armour (6+), Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
May have Poisoned Attacks, 10 points.
Forest Goblin Big Boss only. Models in a unit with the Spider Banner, including the bearer, have Poisoned Attacks. Models that already have Poisoned Attacks will also automatically wound on To Hit… Show moreForest Goblin Big Boss only. Models in a unit with the Spider Banner, including the bearer, have Poisoned Attacks. Models that already have Poisoned Attacks will also automatically wound on To Hit rolls of 6. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Warchanter | 4 | 4 | 4+ | 4 | 4 | 2 | 3 | 2(3) | 8 | |
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Natural Armour (6+), Choppas, Size Matters, Orc, Tusker Charge |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Shaman | 4 | 3 | 4+ | 3 | 4 | 2 | 2 | 1 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Shaman | 4 | 3 | 4+ | 3 | 4 | 2 | 2 | 1 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Shaman | 4 | 2 | 4+ | 3 | 3 | 2 | 2 | 1 | 6 | |
| Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | Fast Cavalry, Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Shaman | 4 | 2 | 4+ | 3 | 3 | 2 | 3 | 1 | 5 |
Fixed Night Goblin Shaman equipment -- not the same item as the separate purchasable Mad Cap Mushrooms Enchanted Item. See the Magic Mushrooms Rule.
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblin Shaman | 4 | 2 | 4+ | 3 | 3 | 2 | 2 | 1 | 6 | |
| Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boyz | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 | |
| Orc Boss | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 2 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Big 'Uns | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 1 | 7 | |
| Champion | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 2 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Arrer Boyz | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 | |
| Orc Arrer Boy Boss | 4 | 3 | 3+ | 3 | 4 | 1 | 2 | 1 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orcs | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 | |
| Savage Orc Boss | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 2 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
20 points per Big Stabba, up to 2 per 10 models in the unit. A Big Stabba is mounted on two Infantry bases, placed to cover both the first and second rank of the unit, but otherwise equipped like the… Show more20 points per Big Stabba, up to 2 per 10 models in the unit. A Big Stabba is mounted on two Infantry bases, placed to cover both the first and second rank of the unit, but otherwise equipped like the rest of the unit. Causes D3 Impact Hits with the Multiple Wounds (D3) special rule -- each Big Stabba model is Stats M4 WS3 BS3 S3 T4 W2 I2 A2 Ld7, not engine-modeled as a separate profile. Always the last model removed as a casualty; the weapon is picked up by another Savage Orc in the unit (excluding any Command Group model) should it be slain. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Big 'Uns | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 1 | 7 | |
| Champion | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 2 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
20 points per Big Stabba, up to 2 per 10 models in the unit. A Big Stabba is mounted on two Infantry bases, placed to cover both the first and second rank of the unit, but otherwise equipped like the… Show more20 points per Big Stabba, up to 2 per 10 models in the unit. A Big Stabba is mounted on two Infantry bases, placed to cover both the first and second rank of the unit, but otherwise equipped like the rest of the unit. Causes D3 Impact Hits with the Multiple Wounds (D3) special rule -- each Big Stabba model is Stats M4 WS3 BS3 S3 T4 W2 I2 A2 Ld7, not engine-modeled as a separate profile. Always the last model removed as a casualty; the weapon is picked up by another Savage Orc in the unit (excluding any Command Group model) should it be slain. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblins | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 6 | |
| Goblin Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 2 | 6 | |
| Goblin Jester | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 0 | 6 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Wolf Riders | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 6 | |
| Goblin Wolf Rider Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 2 | 6 | |
| Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | Fast Cavalry, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblins | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Night Goblin Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 2 | 5 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
The unit is upgraded to include one or more models of Netters, 25 points flat (not per model).
Up to 3 per unit, 25 points per model. Each Fanatic model is Stats: Random Movement (2D6), WS-, BS-, S5, T3, W1, I3, A*, Ld10, not engine-modeled as a separate profile. May be upgraded to carry… Show moreUp to 3 per unit, 25 points per model. Each Fanatic model is Stats: Random Movement (2D6), WS-, BS-, S5, T3, W1, I3, A*, Ld10, not engine-modeled as a separate profile. May be upgraded to carry Thwackwheezer Puffshrooms for free -- see that separate option, not individually tied to a specific Fanatic instance in this engine. Show less
Free upgrade for a single Fanatic, replacing its normal Strength 5 Hits.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblins | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 6 | |
| Forest Goblin Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 2 | 6 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
Entire unit, 1 point per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Goblin Spider Riders | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 6 | |
| Spider Rider Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 2 | 6 | |
| Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 | Fast Cavalry, Poisoned Attacks, Strider (Forest), Strider (Obstacle), Wall-crawler, Creeping Assault, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
Entire unit, 1 point per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Snotlings | 4 | 2 | 0 | 2 | 2 | 6 | 3 | 6 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Orcs | 4 | 4 | 4+ | 4(5) | 4 | 1 | 2(0) | 2 | 8 | |
| Black Orc Boss | 4 | 4 | 4+ | 4(5) | 4 | 1 | 2(0) | 3 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boar Boyz | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 | |
| Orc Boar Boy Boss | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 2 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boar Boyz (Big 'Uns) | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 1 | 7 | |
| Champion | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 2 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Boar Boyz | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 | |
| Savage Orc Boar Boy Boss | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 2 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Savage Orc Boar Boyz (Big 'Uns) | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 1 | 7 | |
| Champion | 4 | 4 | 4+ | 4 | 4 | 1 | 2 | 2 | 7 | |
| War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 | Natural Armour (6+), Tusker Charge, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boar Chariot | 6 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | |
| Orc Crew (Orc Boar Chariot) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| War Boars (Orc Boar Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Wolf Chariot | 8 | 0 | 0 | 5 | 4 | 3 | 0 | 0 | 0 | |
| Goblin Crew (Goblin Wolf Chariot) | 0 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Giant Wolves (Goblin Wolf Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spear Chukka | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Goblin Crew (Spear Chukka) | 4 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Orc Bully | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Rock Lobber | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Goblin Crew (Rock Lobber) | 4 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 | |
| Orc Bully (Rock Lobber) | 4 | 3 | 4+ | 3 | 4 | 1 | 2 | 1 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Squig Hunters | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Squig Hunter Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 2 | 5 |
If the unit includes Nets, it follows the rules for Netters. 1 point per model.
If the unit includes Clubs, all models fight with +1 Strength in close combat. 1 point per model.
If the unit includes Prodders, all models gain the Fight in Extra Ranks (1) special rule. 1 point per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Squig Herd | 4 | 4 | 0 | 5 | 3 | 1 | 3 | 2 | 3 | |
| Squig Herder | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Squig Hoppers | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Squig Hopper Boss | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 2 | 5 | |
| Cave Squig (Squig Hopper mount) | 0 | 4 | 0 | 5 | 3 | 1 | 3 | 2 | 3 | Random Movement (3D6), Fear |
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Sneaky Snufflers | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Snufflesquig | 4 | 3 | 0 | 4 | 0 | 0 | 3 | 1 | 0 | Snufflesquig, Vanguard |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Brutes | 4 | 4 | 4+ | 4 | 4 | 2 | 2 | 2(3) | 7 | |
| Orc Brute Boss | 4 | 4 | 4+ | 4 | 4 | 2 | 2 | 3(4) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
The entire unit may replace one of their hand weapons with great weapons, 2 points per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Nasty Skulkers | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1(2) | 6 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
8" Strength as User, Multiple Shots (2), Quick to Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Trolls | 6 | 3 | 6+ | 5 | 4 | 3 | 1 | 3 | 6 |
The entire unit may be upgraded to Stone Trolls, 8 points per model.
The entire unit may be upgraded to River Trolls, 8 points per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Gore-Gruntas | 4 | 4 | 4+ | 4 | 4 | 2 | 2 | 2 | 7 | |
| Gore-grunta Boss | 4 | 4 | 4+ | 4 | 4 | 2 | 2 | 3 | 7 | |
| Grunta | 7 | 3 | 0 | 4 | 5 | 3 | 3 | 3 | 4 | Natural Armour (6+), Tusker Charge, Fear |
Reduces the mount's Movement characteristic by 1.
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Doom Diver Catapult | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Goblin Crew (Doom Diver Catapult) | 4 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Snotling Pump Wagon | 0 | 0 | 0 | 4 | 4 | 3 | 0 | 0 | 0 | |
| Snotling Crew (Snotling Pump Wagon) | 0 | 2 | 0 | 2 | 0 | 0 | 3 | 5 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mangler Squigs | 0 | 0 | 0 | 6 | 4 | 6 | 3 | 0 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Night Goblin Squig Gobba | 0 | 4 | 0 | 6 | 4 | 3 | 3 | 3 | 3 | |
| Night Goblin Tenders | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Colossal Squig | 0 | 4 | 0 | 7 | 5 | 6 | 3 | 6 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dankhold Troll | 6 | 3 | 6+ | 7 | 6 | 6 | 1 | 6 | 6 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Arachnarok Spider | 7 | 4 | 0 | 5 | 6 | 8 | 4 | 8 | 3 | |
| Forest Goblin Crew (Arachnarok Spider) | 4 | 2 | 4+ | 3 | 0 | 0 | 2 | 1 | 6 |
The Flinger is a stone thrower. Strength 1 for models under the template generally, Strength 3 for a direct hit. It can fire even if the Arachnarok Spider moves, but not if it marches. Any unit hit… Show moreThe Flinger is a stone thrower. Strength 1 for models under the template generally, Strength 3 for a direct hit. It can fire even if the Arachnarok Spider moves, but not if it marches. Any unit hit by a Flinger is covered in a mass of sticky webs, and has the Always Strikes Last special rule until the end of its next turn. The Flinger does not use the Stone Thrower Misfire table -- a misfire result simply means that the Flinger may not shoot this turn. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Rogue Idol of Gork | 6 | 3 | 0 | 7 | 6 | 6 | 1 | 4 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Giant River Troll Hag | 5 | 3 | 6+ | 6 | 5 | 6 | 1 | 0 | 6 |
Wizard Level 1
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Giant | 6 | 3 | 4+ | 6 | 6 | 6 | 3 | 0 | 10 |
Only if the army contains at least one Savage Orc Wizard.
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