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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Archaon | 4 | 9 | 2+ | 5 | 5 | 4 | 7 | 5 | 10 | |
| Dorghar | 8 | 4 | 0 | 5 | 5 | 3 | 3 | 3 | 9 | Daemonic, Strider, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The Slayer of Kings has the Ignores Armour saves special rule. In addition, Archaon may unleash the power of U'zuhl in any Close Combat phase -- if he does, he fights with double his normal number of… Show moreThe Slayer of Kings has the Ignores Armour saves special rule. In addition, Archaon may unleash the power of U'zuhl in any Close Combat phase -- if he does, he fights with double his normal number of Attacks (to a maximum of 10), but any To Hit roll of a 1 strikes either himself or a friendly model in base contact (controlling player's choice), and Archaon may not re-roll To Hit results of a 1 while U'zuhl is unleashed. Once unleashed, Archaon must use this ability in every close combat he is subsequently involved in for the rest of the battle. Show less
Full plate armour. Gives Archaon an additional +1 to his armour save. No attack against Archaon may ever have a better chance To Wound than a 3+, regardless of special rules.
Grants Archaon the Terror special rule. In addition, any friendly unit within 12" may re-roll failed Break tests.
Grants Archaon a Ward save (3+).
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Vardek Crom | 4 | 9 | 4+ | 5 | 5 | 3 | 8 | 5(6) | 9 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Galrauch | 6 | 6 | 0 | 6 | 6 | 6 | 6 | 6 | 9 |
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Kholek Suneater | 8 | 8 | 4+ | 7 | 6 | 8 | 1 | 7 | 9 |
Great weapon. Hits inflicted by Starcrusher have the Multiple Wounds (D3) special rule.
Heavy armour. If any spell or missile attack with the Lightning Attacks special rule targets a unit within 12" of Kholek, the spell's effects are redirected to Kholek instead.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Valkia the Bloody | 4 | 9 | 4+ | 5 | 5 | 3 | 8 | 5 | 9 |
Spear. All close combat attacks made with the Spear Slaupnir have the Armour Piercing (1) special rule. In addition, in any turn Valkia the Bloody charges, Slaupnir confers the Strength Bonus (1) and… Show moreSpear. All close combat attacks made with the Spear Slaupnir have the Armour Piercing (1) special rule. In addition, in any turn Valkia the Bloody charges, Slaupnir confers the Strength Bonus (1) and Killing Blow special rules. Show less
Shield. While an enemy model is in base contact with Valkia the Bloody, it reduces its Attacks by 1, to a minimum of 1.
Full plate armour. While an enemy model is in base contact with Valkia the Bloody, it reduces its Strength by 1, to a minimum of 1.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sigvald the Magnificent | 4 | 8 | 4+ | 5 | 5 | 3 | 8 | 5 | 10 |
Grants Sigvald +2 Attacks and the Always Strikes First special rule.
Heavy armour. Grants Sigvald +2 to his armour save and the Regeneration (4+) special rule.
Shield. Enemies in base contact with Sigvald suffer -1 To Hit in close combat.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Vilitch the Curseling | 4 | 5 | 4+ | 5 | 4 | 3 | 5 | 3(4) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
When an enemy Wizard fails to meet the casting value of a spell, the power dice used for that attempt are converted to bonus dispel dice Vilitch the Curseling may use later that phase. Conversely,… Show moreWhen an enemy Wizard fails to meet the casting value of a spell, the power dice used for that attempt are converted to bonus dispel dice Vilitch the Curseling may use later that phase. Conversely, should the enemy make a failed dispel attempt against one of Vilitch's own spells, the dispel dice used are immediately converted to bonus power dice Vilitch may use later that phase. These bonus dice cannot take your pool above the maximum limit, and no other Wizard can use them -- if Vilitch cannot use them, they are lost. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Lord | 4 | 8 | 4+ | 5 | 5 | 3 | 7 | 5 | 9 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
| Juggernaut of Khorne | 7 | 4 | 0 | 5 | 4 | 3 | 2 | 3 | 7 | Daemonic, Natural Armour (6+), Daemon of Khorne, Fear |
| Palanquin of Nurgle | 4 | 2 | 0 | 2 | 0 | 0 | 3 | 8 | 7 | Daemonic, Daemon of Nurgle |
| Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 | Daemonic, Fast Cavalry, Poisoned Attacks, Daemon of Slaanesh, Vanguard |
| Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 | Daemonic, Fly (9), Daemon of Tzeentch |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Chaos Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 6 | 8 | Fly (7), Natural Armour (3+), Dark Fire of Chaos, Fumes of Contagion, Stomp, Terror |
| Chaos Chariot | 7 | 0 | 0 | 5(6) | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Will of Chaos |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Chaos Steeds (Chaos Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 3 | 1 | 5 | |
| Gorebeast Chariot | 5 | 0 | 0 | 5(6) | 5 | 5 | 0 | 0 | 0 | Fear, Impact Hits (D6+1), Will of Chaos |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Gorebeast | 0 | 4 | 0 | 5 | 0 | 0 | 2 | 3 | 5 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Chariot | 7 | 0 | 0 | 5(6) | 5 | 4 | 0 | 0 | 0 | |
| Champion | 0 | 5 | 4+ | 4(5) | 0 | 0 | 4 | 2 | 8 | |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Chaos Steeds (Chaos Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 3 | 1 | 5 |
Reduces the mount's Movement characteristic by 1.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gorebeast Chariot | 5 | 0 | 0 | 5(6) | 5 | 5 | 0 | 0 | 0 | |
| Champion | 0 | 5 | 4+ | 4(5) | 0 | 0 | 4 | 2 | 8 | |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Gorebeast | 0 | 4 | 0 | 5 | 0 | 0 | 2 | 3 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Prince | 8 | 8 | 2+ | 6 | 5 | 5 | 8 | 5 | 9 |
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Sorcerer Lord | 4 | 5 | 4+ | 4 | 4 | 3 | 4 | 3 | 8 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
| Palanquin of Nurgle | 4 | 2 | 0 | 2 | 0 | 0 | 3 | 8 | 7 | Daemonic, Daemon of Nurgle |
| Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 | Daemonic, Fast Cavalry, Poisoned Attacks, Daemon of Slaanesh, Vanguard |
| Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 | Daemonic, Fly (9), Daemon of Tzeentch |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Chaos Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 6 | 8 | Fly (7), Natural Armour (3+), Dark Fire of Chaos, Fumes of Contagion, Stomp, Terror |
| Chaos Chariot | 7 | 0 | 0 | 5(6) | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Will of Chaos |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Chaos Steeds (Chaos Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 3 | 1 | 5 |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Kordel Shorgaar | 4 | 7 | 4+ | 5 | 4 | 2 | 6 | 4 | 8 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
This is the army's Battle Standard. The bearer of the Banner of the Gods causes Terror, and any unit joined by him gains the Unbreakable special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wulfrik the Wanderer | 4 | 8 | 4+ | 5 | 4 | 2 | 7 | 4 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Throgg | 6 | 5 | 5+ | 6(7) | 5 | 4 | 2(0) | 5 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Gives Throgg the Inspiring Presence ability, though it can only be used by friendly War Beasts, Monstrous Beasts, Monstrous Infantry and Monsters within 18".
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Festus the Leechlord | 4 | 4 | 5+ | 4 | 5 | 2 | 2 | 2 | 8 |
At the start of each Close Combat phase, Festus may either drink his potions (immediately regaining a single lost Wound) or try to force them down the throat of a single enemy model in base contact… Show moreAt the start of each Close Combat phase, Festus may either drink his potions (immediately regaining a single lost Wound) or try to force them down the throat of a single enemy model in base contact -- both players roll a D6 and add their model's unmodified Strength; if the opponent's total is higher, nothing happens, but if Festus' total is equal or higher, the victim immediately suffers D3 Wounds which Ignore Armour saves. Any unsaved Wounds inflicted this way count towards the combat result. Show less
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Scyla Anfingrimm | 6 | 4 | 0 | 5 | 5 | 4 | 3 | D6+2 | 10 |
Bestows Scyla Anfingrimm with the Ward save (6+) and Magic Resistance (3) special rules.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Exalted Hero | 4 | 7 | 4+ | 5 | 4 | 2 | 6 | 4 | 8 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
| Juggernaut of Khorne | 7 | 4 | 0 | 5 | 4 | 3 | 2 | 3 | 7 | Daemonic, Natural Armour (6+), Daemon of Khorne, Fear |
| Palanquin of Nurgle | 4 | 2 | 0 | 2 | 0 | 0 | 3 | 8 | 7 | Daemonic, Daemon of Nurgle |
| Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 | Daemonic, Fast Cavalry, Poisoned Attacks, Daemon of Slaanesh, Vanguard |
| Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 | Daemonic, Fly (9), Daemon of Tzeentch |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Chaos Chariot | 7 | 0 | 0 | 5(6) | 5 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Will of Chaos |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Chaos Steeds (Chaos Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 3 | 1 | 5 | |
| Gorebeast Chariot | 5 | 0 | 0 | 5(6) | 5 | 5 | 0 | 0 | 0 | Fear, Impact Hits (D6+1), Will of Chaos |
| Chaos Charioteer (Chariot Crew) | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | 2 | 8 | |
| Gorebeast | 0 | 4 | 0 | 5 | 0 | 0 | 2 | 3 | 5 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Sorcerer | 4 | 5 | 4+ | 4 | 4 | 2 | 4 | 2 | 8 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
| Palanquin of Nurgle | 4 | 2 | 0 | 2 | 0 | 0 | 3 | 8 | 7 | Daemonic, Daemon of Nurgle |
| Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 | Daemonic, Fast Cavalry, Poisoned Attacks, Daemon of Slaanesh, Vanguard |
| Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 | Daemonic, Fly (9), Daemon of Tzeentch |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Slaughterpriest | 4 | 6 | 4+ | 5 | 4 | 2 | 5 | 3 | 8 | |
| Chaos Warshrine of Khorne | 6 | 0 | 0 | 0 | 5 | 5 | 0 | D6+2 | 0 | Fear, Large Target (5), Random Attacks (D6+2), Will of Chaos, Mark of Khorne, Giver of Glory, Favour of the Ruinous Powers, Favour of Khorne |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Marauder Chieftain | 4 | 6 | 4+ | 4 | 4 | 2 | 5 | 3 | 8 | |
| Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard |
| Marauder Chariot | 7 | 0 | 0 | 5(6) | 4 | 4 | 0 | 0 | 0 | Impact Hits (D6+1), Will of Chaos |
| Marauder Charioteer (Chariot Crew) | 0 | 4 | 4+ | 3 | 0 | 0 | 3 | 1 | 7 | |
| Warhorses (Marauder Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 5 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Marauder Chariot | 7 | 0 | 0 | 5(6) | 4 | 4 | 0 | 0 | 0 | |
| Champion | 0 | 4 | 4+ | 3(4) | 0 | 0 | 3 | 1 | 7 | |
| Marauder Charioteer (Chariot Crew) | 0 | 4 | 4+ | 3 | 0 | 0 | 3 | 1 | 7 | |
| Warhorses (Marauder Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Warriors | 4 | 5 | 4+ | 4 | 4 | 1 | 4 | 2 | 8 | |
| Aspiring Champion | 4 | 5 | 4+ | 4 | 4 | 1 | 4 | 3 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Marauders | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 1 | 7 | |
| Warleader | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 2 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Marauder Hunters | 4 | 4 | 4+ | 3(4) | 3 | 1 | 3 | 1 | 7 | |
| Huntmaster | 4 | 4 | 3+ | 3(4) | 3 | 1 | 3 | 1 | 7 |
6" Strength as User +1, Quick to Fire
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Marauder Horsemen | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 1 | 7 | |
| Marauder Horsemaster | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 2 | 7 | |
| Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
6" Strength as User +1, Quick to Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forsaken | 6 | 4 | 0 | 4 | 4 | 1 | 4 | D3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Warhounds | 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Cultists | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 6 | |
| Cult Leader | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 2 | 6 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
8" Strength as User, Multiple Shots (2), Quick to Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Knights | 4 | 5 | 4+ | 4(6) | 4 | 1 | 4(6) | 2 | 8 | |
| Doom Knight | 4 | 5 | 4+ | 4(6) | 4 | 1 | 4(6) | 3 | 8 | |
| Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Reduces the mount's Movement characteristic by 1.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Hand Weapon. +1 Strength, Magical Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skullreapers | 4 | 6 | 4+ | 4 | 4 | 2 | 5 | 3(4) | 8 | |
| Skullseeker | 4 | 6 | 4+ | 4 | 4 | 2 | 5 | 4(5) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Hand Weapon. +1 Strength, Magical Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Putrid Blightkings | 4 | 6 | 4+ | 4(5) | 5 | 2 | 3(1) | 3 | 8 | |
| Blightlord | 4 | 6 | 4+ | 4(5) | 5 | 2 | 3(1) | 4 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hellstriders of Slaanesh | 4 | 4 | 4+ | 3(4) | 3 | 1 | 4(5) | 1 | 7 | |
| Hellreaver | 4 | 4 | 4+ | 3(4) | 3 | 1 | 4(5) | 2 | 7 | |
| Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 | Daemonic, Fast Cavalry, Poisoned Attacks, Daemon of Slaanesh, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
Whole unit, replacing Spears, 1 point per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Chosen | 4 | 6 | 4+ | 4 | 4 | 1 | 5 | 2 | 8 | |
| Chosen Champion | 4 | 6 | 4+ | 4 | 4 | 1 | 5 | 3 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Flayerkin | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 1(2) | 7 | |
| Wallcreeper | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 2(3) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skin Wolves | 7 | 5 | 0 | 4 | 4 | 3 | 5 | 3 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Ogres | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 3 | 7 | |
| Ogre Mutant | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 4 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Ogres | 7 | 4 | 5+ | 5 | 5 | 4 | 2 | 3 | 8 | |
| Dragon Ogre Shartak | 7 | 4 | 5+ | 5 | 5 | 4 | 2 | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Trolls | 6 | 3 | 6+ | 5 | 4 | 3 | 1 | 3 | 6 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Spawn | 0 | 3 | 0 | 4 | 5 | 3 | 2 | D6+1 | 10 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Varanguard | 4 | 6 | 4+ | 5(7) | 4 | 1 | 5(7) | 2 | 8 | |
| Favoured of the Everchosen | 4 | 6 | 4+ | 5(7) | 4 | 1 | 5(7) | 3 | 8 | |
| Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 | Daemonic, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Reduces the mount's Movement characteristic by 1.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Hand Weapon. +1 Strength, Magical Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wrathmongers | 4 | 6 | 4+ | 5 | 4 | 2 | 5 | 3(4) | 8 | |
| Wrathmaster | 4 | 6 | 4+ | 5 | 4 | 2 | 5 | 4(5) | 8 |
Hand weapons. Strength: as user. Rules: +1 Attack, Impact Hits (D3), Strength Bonus (1).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skullcrushers | 4 | 5 | 4+ | 4(6) | 4 | 1 | 4(6) | 2 | 8 | |
| Hell Knight | 4 | 5 | 4+ | 4(6) | 4 | 1 | 4(6) | 3 | 8 | |
| Juggernaut of Khorne | 7 | 4 | 0 | 5 | 4 | 3 | 2 | 3 | 7 | Daemonic, Natural Armour (6+), Daemon of Khorne, Fear |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Hand Weapon. +1 Strength, Magical Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Fatemasters | 4 | 5 | 4+ | 4(5) | 4 | 2 | 4 | 2 | 8 | |
| Doomsayer | 4 | 5 | 4+ | 4(5) | 4 | 2 | 4 | 3 | 8 | |
| Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 | Daemonic, Fly (9), Daemon of Tzeentch |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Follows all the rules for polearms, and has the Flaming Attacks and Magical Attacks special rules.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Pusgoyle Blightlords | 4 | 6 | 4+ | 4(5) | 5 | 2 | 3(1) | 3 | 8 | |
| Lord of Afflictions | 4 | 6 | 4+ | 4(5) | 5 | 2 | 3(1) | 4 | 8 | |
| Rot Fly of Nurgle | 1 | 3 | 0 | 4 | 5 | 3 | 2 | 3 | 7 | Daemonic, Fly (6), Poisoned Attacks, Daemon of Nurgle, Fear |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Range: 12", Strength: 4, Rules: Multiple Wounds (D3), Poisoned Attacks, Quick to Fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Warshrine | 6 | 0 | 0 | 0 | 5 | 5 | 0 | D6+2 | 0 | |
| Champion | 0 | 5 | 4+ | 4 | 0 | 0 | 4 | D6+2 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Ogre Shaggoth | 7 | 6 | 4+ | 6 | 6 | 6 | 4 | 5 | 9 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Giant Spined Chaos Beast | 7 | 3 | 0 | 6 | 5 | 5 | 3 | 5 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Giant | 6 | 3 | 4+ | 6 | 6 | 6 | 3 | 0 | 10 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Giant Chaos Spawn | 0 | 4 | 0 | 5 | 6 | 5 | 2 | 2D6 | 10 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chimera | 6 | 4 | 0 | 5 | 5 | 5 | 2 | 6 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Slaughterbrute | 6 | 3 | 0 | 7 | 5 | 6 | 3 | 5 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mutalith Vortex Beast | 6 | 3 | 0 | 5 | 5 | 6 | 3 | D6+2 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hellcannon | 3 | 4 | 4+ | 5 | 6 | 5 | 1 | 5 | 4 | |
| Champion | 3 | 4 | 4+ | 3 | 4 | 1 | 2 | 1 | 9 |
Fired exactly like a Stone Thrower. Range: 12-60", Strength: 5(10). Any unit that suffers one or more casualties from Doomfire must take a Panic test with a -1 penalty to their Leadership.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos War Mammoth | 8 | 3 | 0 | 7 | 6 | 10 | 1 | 0 | 5 | |
| Champion | 0 | 4 | 4+ | 3 | 0 | 0 | 3 | 1 | 7 |
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