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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Orion | 9 | 8 | -1+ | 5 | 5 | 5 | 9 | 5 | 10 | |
| Hound of Orion | 9 | 4 | 0 | 4 | 4 | 1 | 4 | 1 | 6 |
Longbow. May fire Multiple Shots (6) even when moving.
Armour Piercing (1), Multiple Wounds (D3). Can also be used to make a shooting attack (as long as Orion moved but did not march that turn): Range 18", Strength +1, Armour Piercing (1), Multiple… Show moreArmour Piercing (1), Multiple Wounds (D3). Can also be used to make a shooting attack (as long as Orion moved but did not march that turn): Range 18", Strength +1, Armour Piercing (1), Multiple Wounds (D3). Show less
Magic Resistance (2). At the start of each of your turns, roll a D6: on a 6, Orion regains a Wound lost earlier in the battle.
May be sounded at the start of any turn: Orion and all friendly units within 18" gain Devastating Charge and Fear for the remainder of that turn.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ariel | 5 | 5 | 2+ | 4 | 4 | 5 | 7 | 0 | 10 |
1 automatic Wound which Ignores Armour saves. If unsaved, the dart also drains the victim's Strength by D3 (to a minimum of 1).
If Ariel successfully dispels a spell targeted at her, the casting Wizard must pass a Leadership test or immediately lose a Wizard level and be unable to cast that spell again this game.
Any failed Dispel attempt may be re-rolled.
At the start of the game, after terrain is set up but before deployment, place a forest (up to 12" diameter, at least 1" from other terrain/table edge), then scatter it 2D6" (adjusting the minimum… Show moreAt the start of the game, after terrain is set up but before deployment, place a forest (up to 12" diameter, at least 1" from other terrain/table edge), then scatter it 2D6" (adjusting the minimum amount if this would place it within 1" of another obstruction). Declare its forest type from the Mysterious Forest table. Show less
Drunk at the start of any phase. Ariel immediately regains up to D3 Wounds lost earlier in the battle.
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Durthu Oakheart | 5 | 6 | 1+ | 6 | 6 | 6 | 2 | 5 | 10 |
A shooting attack usable by Treemen/Durthu (Multiple Shots (D6+1)).
Allows Durthu to re-roll failed To Hit rolls in every round of close combat, not just the first. Durthu can never lose his Frenzy special rule.
Close combat attack (Random Attacks (D6)) usable in addition to Durthu's other attacks. Any enemy unit wounded by it suffers -1 To Hit, -1 To Wound and -1 to armour saves until the start of your next… Show moreClose combat attack (Random Attacks (D6)) usable in addition to Durthu's other attacks. Any enemy unit wounded by it suffers -1 To Hit, -1 To Wound and -1 to armour saves until the start of your next turn. Show less
Wizard Level 1
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Araloth | 5 | 8 | 0+ | 4(5) | 3 | 3 | 8(9) | 5 | 10 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Thalandor | 5 | 7 | 0+ | 4 | 3 | 3 | 8 | 4 | 10 | |
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Fear |
Spear. Grants a Parry save (4+), even while mounted.
Models targeting Thalandor or Gwandor with missile attacks suffer -1 To Hit.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Glade Lord | 5 | 7 | 0+ | 4 | 3 | 3 | 8 | 4 | 10 | |
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Fear |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
| Warhawk | 2 | 4 | 0 | 4 | 3 | 2 | 5 | 2 | 5 | Fly (10), Natural Flyer, Stomp, Terror |
| Great Stag | 10 | 5 | 0 | 4 | 4 | 3 | 5 | 2 | 8 | Impact Hits (D3), Strider (Forest), Fear |
| Forest Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 | Fly (7), Natural Armour (3+), Forest Spirit, Soporific Breath, Stomp, Terror |
| Meadow Chariot | 8 | 0 | 0 | 5 | 4 | 4 | 0 | 0 | 0 | Impact Hits (D6) |
| Charioteers (Meadow Chariot) | 0 | 5 | 3+ | 3(4) | 0 | 0 | 5(6) | 1 | 9 | |
| Elven Steeds (Meadow Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 4 | 1 | 0 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Forest Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Meadow Chariot | 8 | 0 | 0 | 5 | 4 | 4 | 0 | 0 | 0 | |
| Charioteers (Meadow Chariot) | 0 | 5 | 3+ | 3(4) | 0 | 0 | 5(6) | 1 | 9 | |
| Elven Steeds (Meadow Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 4 | 1 | 0 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spellweaver | 5 | 4 | 3+ | 3 | 3 | 3 | 5 | 1 | 9 | |
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Fear |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
| Warhawk | 2 | 4 | 0 | 4 | 3 | 2 | 5 | 2 | 5 | Fly (10), Natural Flyer, Stomp, Terror |
| Unicorn | 9 | 5 | 0 | 5 | 4 | 3 | 4 | 2 | 7 | Impact Hits, Magical Attacks, Magic Resistance (2), Strider (Forest), Vanguard |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Treeman Ancient | 5 | 4 | 3+ | 5 | 6 | 6 | 2 | 3 | 10 |
A shooting attack usable by Treemen/Durthu (Multiple Shots (D6+1)).
Wizard Level 1 (may be upgraded to Level 2 for +50 pts) (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Drycha | 5 | 7 | 1+ | 4 | 4 | 2 | 7 | 4 | 9 |
Wizard Level 2
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Naestra & Arahan | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 | |
| Ceithin-Har | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 | Fly (7), Natural Armour (3+), Forest Spirit, Soporific Breath, Impetous, Stomp, Terror |
| Gwindalor | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Stomp, Terror |
Armour Piercing (1), Flaming Attacks, Multiple Wounds (D6). Any unsaved Wound it causes also regains a Wound Naestra lost earlier in the battle.
Armour Piercing (1), Multiple Shots (2D6), Poisoned Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Naieth the Prophetess | 5 | 4 | 3+ | 3 | 3 | 2 | 5 | 1 | 8 |
Gives Naieth an extra Power dice at the start of each Magic phase.
Wizard Level 2
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Lothlann the Brave | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 | |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
This is the army's Battle Standard. Any enemy spell cast at a friendly unit within 12" of the standard is automatically dispelled on a roll of 5+.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Scarloc | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 |
Always Strikes First, Armour Piercing (1).
Asrai Longbow. Scarloc may re-roll all missed shooting attacks with this weapon -- but if the re-rolled shot still misses, he suffers a Strength 3 hit.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skaw | 5 | 5 | 2+ | 4(5) | 3 | 2 | 6 | 2 | 8 |
Strength Bonus (1), Always Strikes First. If the victim is Hit but not Wounded, it is entangled and loses 1 Attack for the duration of the turn.
Grants no Combat save, but Missile save 4+ and Ward save (6+).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gruarth | 5 | 5 | 2+ | 4 | 3 | 2 | 6 | 2 | 8 | |
| Fang | 9 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 5 | |
| Claw | 9 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 5 |
Armour Piercing (1), Multiple Shots (2), Sniper. If it Hits (without slaying) a target of Unit Strength 3 or less, that target is entangled and cannot move in its next Movement phase -- may be left… Show moreArmour Piercing (1), Multiple Shots (2), Sniper. If it Hits (without slaying) a target of Unit Strength 3 or less, that target is entangled and cannot move in its next Movement phase -- may be left behind (counting as a casualty, or as having left the unit if a Character). Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Glade Captain | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 | |
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Fear |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
| Warhawk | 2 | 4 | 0 | 4 | 3 | 2 | 5 | 2 | 5 | Fly (10), Natural Flyer, Stomp, Terror |
| Great Stag | 10 | 5 | 0 | 4 | 4 | 3 | 5 | 2 | 8 | Impact Hits (D3), Strider (Forest), Fear |
| Meadow Chariot | 8 | 0 | 0 | 5 | 4 | 4 | 0 | 0 | 0 | Impact Hits (D6) |
| Charioteers (Meadow Chariot) | 0 | 5 | 3+ | 3(4) | 0 | 0 | 5(6) | 1 | 9 | |
| Elven Steeds (Meadow Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 4 | 1 | 0 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spellsinger | 5 | 4 | 3+ | 3 | 3 | 2 | 5 | 1 | 8 | |
| Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 8 | Fly (9), Fear |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
| Warhawk | 2 | 4 | 0 | 4 | 3 | 2 | 5 | 2 | 5 | Fly (10), Natural Flyer, Stomp, Terror |
| Unicorn | 9 | 5 | 0 | 5 | 4 | 3 | 4 | 2 | 7 | Impact Hits, Magical Attacks, Magic Resistance (2), Strider (Forest), Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Shadowdancer | 5 | 8 | 1+ | 4 | 3 | 2 | 8 | 3(4) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Waystalker | 5 | 6 | 0+ | 4 | 3 | 2 | 7 | 1(2) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Branchwraith | 5 | 6 | 1+ | 4 | 4 | 2 | 7 | 3 | 9 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Arch-Revenant | 5 | 6 | 1+ | 4(5) | 3 | 2 | 7 | 4 | 9 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Glade Guard | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Champion | 5 | 4 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 |
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Deepwood Scouts | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Master Scout | 5 | 4 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 |
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Eternal Guard | 5 | 5 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 9 | |
| Eternal Warden | 5 | 5 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 9 |
Eternal Guard's signature two-handed blade-and-spear weapon, fought spear-first. The +1 Initiative and Strength Bonus only apply in turns the model is charged to its front.
Eternal Guard's signature two-handed blade-and-spear weapon, fought stave-first.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dryads | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 2 | 8 | |
| Branch Nymph | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Glade Riders | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 8 | |
| Glade Knight | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 8 | |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wildwood Rangers | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(3) | 1 | 9 | |
| Wildwood Warden | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(3) | 2 | 9 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wardancers | 5 | 6 | 3+ | 3 | 3 | 1 | 6 | 1(2) | 8 | |
| Bladesinger | 5 | 6 | 3+ | 3 | 3 | 1 | 6 | 2(3) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Free swap for the unit's default Additional Hand Weapon -- deselectOption() the default first.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wild Riders | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(6) | 1 | 9 | |
| Wild Hunter | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(6) | 2 | 9 | |
| Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Strider (Forest), Vanguard |
| Steed of Kurnous | 9 | 3 | 0 | 4 | 3 | 1 | 4 | 1 | 5 | Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tree Kin | 5 | 4 | 3+ | 4 | 5 | 3 | 3 | 3 | 8 | |
| Tree Kin Elder | 5 | 4 | 3+ | 4 | 5 | 3 | 3 | 4 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Alters | 8 | 4 | 3+ | 3 | 3 | 1 | 6 | 2 | 8 | |
| Wild Kin | 8 | 4 | 3+ | 3 | 3 | 1 | 6 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Warhawk Riders | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 8 | |
| Wind Rider | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 8 | |
| Warhawk | 2 | 4 | 0 | 4 | 3 | 2 | 5 | 2 | 5 | Fly (10), Natural Flyer, Stomp, Terror |
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tree Revenants | 5 | 5 | 3+ | 3 | 3 | 1 | 5 | 2 | 8 | |
| Scion | 5 | 5 | 3+ | 3 | 3 | 1 | 5 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spite Revenants | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 2 | 8 | |
| Shadestalker | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Waywatchers | 5 | 4 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Waywatcher Sentinel | 5 | 4 | 1+ | 3 | 3 | 1 | 5 | 1 | 8 |
A Longbow with Armour Piercing (1). The default ranged weapon for most Wood Elves units.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Ammunition for an Asrai Longbow. Armour Piercing (1). Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Poisoned Attacks. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Forces enemies to re-roll any successful Panic test it causes. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Allows Multiple Shots even when the model moved that turn. Cannot be combined with the Bow of Loren.
Ammunition for an Asrai Longbow. Ignores Cover. Cannot be combined with the Bow of Loren.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sisters of the Thorn | 5 | 4 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Handmaiden of the Thorn | 5 | 4 | 1+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Steed of Isha | 9 | 3 | 0 | 4 | 3 | 1 | 4 | 1 | 5 | Vanguard |
Wizard Level 2
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sylvan Hunters | 5 | 5 | 3+ | 4(5) | 4 | 3 | 4(2) | 3 | 8 | |
| Huntmaster | 5 | 5 | 3+ | 4(5) | 4 | 3 | 4(2) | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
A Longbow variant: range 36" and Strength 5, with Magical Attacks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Treeman | 5 | 6 | 1+ | 5 | 6 | 5 | 2 | 5 | 9 |
A shooting attack usable by Treemen/Durthu (Multiple Shots (D6+1)).
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