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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Malekith | 5 | 8 | 0+ | 5 | 4 | 3 | 8 | 4 | 10 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
| Cold One Chariot | 6 | 0 | 0 | 5(6) | 5 | 4 | 0(1) | 0 | 0 | Fear, Hatred (High Elves), Impact Hits (D6+1), Natural Armour (6+), Stupidity, Murderous Prowess |
| Knight Charioteer (Chariot Crew) | 0 | 5 | 3+ | 4 | 0 | 0 | 6 | 1 | 9 | |
| Cold Ones (Cold One Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 2 | 2 | 3 | |
| Seraphon (Black Dragon) | 6 | 7 | 0 | 6 | 6 | 6 | 3 | 6 | 8 | Fly (7), Natural Armour (3+), Noxious Breath, Stomp, Terror |
At the start of every Close Combat phase, all enemy models in base contact with Malekith must reveal their magic items. If Malekith scores one or more hits against a model with any magic items, roll… Show moreAt the start of every Close Combat phase, all enemy models in base contact with Malekith must reveal their magic items. If Malekith scores one or more hits against a model with any magic items, roll a D6; on a 4+, one randomly determined magic item is destroyed for the rest of the game (excluding mount items, items with spells that already miscast, or used one-use items). In addition, if a Wizard suffers one or more unsaved Wounds from Destroyer, roll a D6; on a 4+, that Wizard loses a Wizard level. Show less
Gives Malekith an extra Attack at Strength 6 which Ignores armour saves.
Full plate armour. Ward save (2+) against all non-magical attacks, and Immunity (Killing Blow/Multiple Wounds).
Shield. If Malekith is ever the target of an enemy spell he successfully dispels, the caster's unit suffers D6 magical Strength 6 hits. In close combat, choose whether Malekith uses the Hand of… Show moreShield. If Malekith is ever the target of an enemy spell he successfully dispels, the caster's unit suffers D6 magical Strength 6 hits. In close combat, choose whether Malekith uses the Hand of Khaine or the Supreme Spellshield. Show less
Once per Magic phase (yours and your opponent's), add a single bonus dice to any of Malekith's failed casting or dispel attempts (can contribute to irresistible force, and a miscast).
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cold One Chariot | 6 | 0 | 0 | 5(6) | 5 | 4 | 0(1) | 0 | 0 | |
| Champion | 0 | 5 | 3+ | 4(5) | 0 | 0 | 6(7) | 1 | 9 | |
| Knight Charioteer (Chariot Crew) | 0 | 5 | 3+ | 4 | 0 | 0 | 6 | 1 | 9 | |
| Cold Ones (Cold One Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 2 | 2 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Morathi | 5 | 5 | 3+ | 3(4) | 3 | 3 | 6(7) | 3 | 10 | |
| Sulephet (Dark Pegasus) | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 3 | 6 | Fly (9), Impale |
Lance. Hits from this weapon have the Killing Blow special rule in the turn Morathi charges. In other turns, a monster or character that suffers one or more unsaved Wounds from it instead reduces its… Show moreLance. Hits from this weapon have the Killing Blow special rule in the turn Morathi charges. In other turns, a monster or character that suffers one or more unsaved Wounds from it instead reduces its Attacks, Strength and Toughness characteristics by 1 (minimum 1) per unsaved Wound, applied at the end of that round of close combat and lasting the rest of the game. Show less
Wizard Level 4
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Malus Darkblade | 5 | 7 | 0+ | 4 | 3 | 3 | 8 | 4 | 10 | |
| Spite (Cold One) | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 3 | 4 | Fear, Natural Armour (6+), Stupidity, Vanguard |
Allows Malus to re-roll failed rolls To Wound.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Crone Hellebron | 5 | 7 | 0+ | 4 | 3 | 3 | 9 | 4(5) | 10 | |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Cauldron of Blood | 5 | 0 | 0 | 5 | 6 | 5 | 0 | 0 | 0 | Frenzy, Hatred (High Elves), Large Target (5), Poisoned Attacks, Terror, Murderous Prowess, Khainite, Bloodshield of Khaine, Strength of Khaine, Fury of Khaine |
| Guardian (Cauldron Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 6 | 1 | 8 |
Two hand weapons. Hits are resolved at Strength 10. If a model rolls a 1 To Hit while attacking Hellebron in close combat, it suffers an automatic Strength 4 hit for each 1 rolled.
Dispel attempts made against spells that target Hellebron or her unit receive a +4 bonus to dispel.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cauldron of Blood | 5 | 0 | 0 | 5 | 6 | 5 | 0 | 0 | 0 | |
| Champion | 0 | 4 | 3+ | 3 | 0 | 0 | 6 | 2 | 8 | |
| Guardian (Cauldron Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 6 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dreadlord | 5 | 7 | 0+ | 4 | 3 | 3 | 8 | 4 | 10 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
| Cold One Chariot | 6 | 0 | 0 | 5(6) | 5 | 4 | 0(1) | 0 | 0 | Fear, Hatred (High Elves), Impact Hits (D6+1), Natural Armour (6+), Stupidity, Murderous Prowess |
| Knight Charioteer (Chariot Crew) | 0 | 5 | 3+ | 4 | 0 | 0 | 6 | 1 | 9 | |
| Cold Ones (Cold One Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 2 | 2 | 3 | |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
| Dark Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 | Fly (9), Impale |
| Black Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 | Fly (7), Natural Armour (3+), Noxious Breath, Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Supreme Sorceress | 5 | 4 | 3+ | 3 | 3 | 3 | 5 | 1 | 9 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
| Dark Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 | Fly (9), Impale |
| Black Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 | Fly (7), Natural Armour (3+), Noxious Breath, Stomp, Terror |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hag Queen | 5 | 7 | 2+ | 4 | 3 | 3 | 8 | 4(5) | 10 | |
| Cauldron of Blood | 5 | 0 | 0 | 5 | 6 | 5 | 0 | 0 | 0 | Frenzy, Hatred (High Elves), Large Target (5), Poisoned Attacks, Terror, Murderous Prowess, Khainite, Bloodshield of Khaine, Strength of Khaine, Fury of Khaine |
| Guardian (Cauldron Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 6 | 1 | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Rakarth | 5 | 6 | 1+ | 4(5) | 3 | 2 | 6 | 3 | 9 | |
| Black Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 | Fly (7), Natural Armour (3+), Noxious Breath, Stomp, Terror |
At the beginning of any close combat phase, Rakarth may make a special attack with the Always Strikes First rule. If it causes an unsaved Wound but doesn't kill the target, the target is overcome… Show moreAt the beginning of any close combat phase, Rakarth may make a special attack with the Always Strikes First rule. If it causes an unsaved Wound but doesn't kill the target, the target is overcome with pain and must roll 6s To Hit that round of close combat. Show less
Full plate armour, giving Rakarth +2 to his armour save (1+ total).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Shadowblade | 6 | 10 | -3+ | 4 | 3 | 2 | 10 | 3(4) | 9 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
8" Strength as User, Multiple Shots (2), Quick to Fire
A model with Manbane automatically Wounds on a To Hit roll of 6.
For each unsaved Wound a character suffers from a model equipped with Black Lotus, that character suffers a -1 penalty to their Leadership for the rest of the game.
If Shadowblade is ever slain, centre the small round template over him before removing the model. Every model touched suffers a Strength 3 hit. Resolve damage before removing Shadowblade as a… Show moreIf Shadowblade is ever slain, centre the small round template over him before removing the model. Every model touched suffers a Strength 3 hit. Resolve damage before removing Shadowblade as a casualty as normal. Show less
One use only, drunk at the start of any Close Combat phase (after any Assassins reveal). Shadowblade gains +3 Strength until the end of the turn.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Lokhir Fellheart | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3(4) | 9 |
Two hand weapons. Any hits made re-roll any failed To Wound roll.
Grants a 6+ armour save, Regeneration (4+) and Terror.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Kouran Darkhand | 5 | 8 | 1+ | 4(5) | 3 | 2 | 7 | 3 | 9 |
Polearm. Close combat attacks made with the Crimson Death are resolved at an additional +1 Strength.
Heavy armour. Each time a model makes a successful To Hit roll against Kouran Darkhand in close combat, that model immediately suffers a Strength 5 hit.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tullaris Dreadbringer | 5 | 7 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 |
Great weapon. Tullaris' Killing Blow special rule takes effect on a 5+, rather than a 6.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Master | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3 | 9 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
| Cold One Chariot | 6 | 0 | 0 | 5(6) | 5 | 4 | 0(1) | 0 | 0 | Fear, Hatred (High Elves), Impact Hits (D6+1), Natural Armour (6+), Stupidity, Murderous Prowess |
| Knight Charioteer (Chariot Crew) | 0 | 5 | 3+ | 4 | 0 | 0 | 6 | 1 | 9 | |
| Cold Ones (Cold One Chariot) | 0 | 3 | 0 | 4 | 0 | 0 | 2 | 2 | 3 | |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
| Dark Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 | Fly (9), Impale |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sorceress | 5 | 4 | 3+ | 3 | 3 | 2 | 5 | 1 | 8 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
| Dark Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 | Fly (9), Impale |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Ark Fleetmaster | 5 | 6 | 1+ | 4 | 3 | 2 | 7 | 3(4) | 9 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Beastmaster | 5 | 5 | 2+ | 4 | 3 | 2 | 6 | 2 | 8 | |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
| Scourgerunner Chariot | 8 | 0 | 0 | 4(5) | 4 | 4 | 0(1) | 0 | 0 | Hatred (High Elves), Impact Hits (D6), Murderous Prowess |
| Beastmaster Crew (Chariot Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 5 | 1 | 8 | |
| Dark Steeds (Scourgerunner Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 4 | 1 | 5 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Scourgerunner Chariot | 8 | 0 | 0 | 4(5) | 4 | 4 | 0(1) | 0 | 0 | |
| Champion | 0 | 4 | 3+ | 3(4) | 0 | 0 | 5(6) | 1 | 8 | |
| Beastmaster Crew (Chariot Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 5 | 1 | 8 | |
| Dark Steeds (Scourgerunner Chariot) | 0 | 3 | 0 | 3 | 0 | 0 | 4 | 1 | 5 |
Bolt thrower that can be fired even if the Scourgerunner Chariot moves. If a Monster is Hit but survives, it must turn and move towards the Scourgerunner Chariot as fast as it can (charging if… Show moreBolt thrower that can be fired even if the Scourgerunner Chariot moves. If a Monster is Hit but survives, it must turn and move towards the Scourgerunner Chariot as fast as it can (charging if possible) using its normal Movement value in its next Movement phase. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Death Hag | 5 | 6 | 2+ | 4 | 3 | 2 | 7 | 3(4) | 9 | |
| Cauldron of Blood | 5 | 0 | 0 | 5 | 6 | 5 | 0 | 0 | 0 | Frenzy, Hatred (High Elves), Large Target (5), Poisoned Attacks, Terror, Murderous Prowess, Khainite, Bloodshield of Khaine, Strength of Khaine, Fury of Khaine |
| Guardian (Cauldron Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 6 | 1 | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Disciple of Khaine | 5 | 5 | 2+ | 4 | 3 | 2 | 6 | 2 | 9 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Khainite Assassin | 5 | 9 | -2+ | 4 | 3 | 2 | 10 | 3 | 9 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
8" Strength as User, Multiple Shots (2), Quick to Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dreadspears | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 8 | |
| Lordling | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bleakswords | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Lordling | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 2 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Darkshards | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Guardmaster | 5 | 4 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| City Guard | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 8 | |
| Guardmaster | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Ark Corsairs | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1(2) | 8 | |
| Reaver | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 2(3) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dark Riders | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 1 | 8 | |
| Herald | 5 | 4 | 3+ | 3(4) | 3 | 1 | 5(6) | 2 | 8 | |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Whole unit, 1 point per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Slaves | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 | |
| Champion | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Harpies | 5 | 3 | 0 | 3 | 3 | 1 | 5 | 2 | 6 | |
| Harpy Queen | 5 | 3 | 0 | 3 | 3 | 1 | 5 | 3 | 6 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Witch Elves | 5 | 4 | 3+ | 3 | 3 | 1 | 6 | 1(2) | 8 | |
| Hag | 5 | 4 | 3+ | 3 | 3 | 1 | 6 | 2(3) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Har Ganeth Executioners | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(3) | 1 | 8 | |
| Draich Master | 5 | 5 | 3+ | 4(5) | 3 | 1 | 5(3) | 2 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sisters of Slaughter | 5 | 6 | 3+ | 3 | 3 | 1 | 6 | 2 | 9 | |
| Handmaiden of Shards | 5 | 6 | 3+ | 3 | 3 | 1 | 6 | 3 | 9 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Shades | 5 | 5 | 2+ | 3 | 3 | 1 | 5 | 1 | 8 | |
| Bloodshade | 5 | 5 | 1+ | 3 | 3 | 1 | 5 | 1 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cold One Knights | 7 | 5 | 3+ | 4(6) | 3 | 1 | 6(8) | 1 | 9 | |
| Dread Knight | 7 | 5 | 3+ | 4(6) | 3 | 1 | 6(8) | 2 | 9 | |
| Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 | Fear, Natural Armour (6+), Stupidity, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Whole unit, free.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Reaper Bolt Thrower | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | |
| Dark Elf Crew | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 |
Does not pierce ranks. Alternative fire mode for the Reaper Bolt Thrower -- see the Repeater Bolt Thrower special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Melusai | 7 | 5 | 3+ | 4(5) | 4 | 2 | 5 | 2 | 8 | |
| Gorgai | 7 | 5 | 3+ | 4(5) | 4 | 2 | 5 | 3 | 8 |
Multiple Shots (2) only applies in turns the model has not moved. Cannot be used to Stand and Shoot.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Khinerai | 5 | 4 | 3+ | 3 | 3 | 1 | 6 | 2 | 8 | |
| Shryke | 5 | 4 | 3+ | 3 | 3 | 1 | 6 | 3 | 8 |
Each time the wearer makes a successful Parry roll of 6, the attacking model suffers a Wound with the Killing Blow special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bloodwrack Medusa | 7 | 5 | 2+ | 4(5) | 4 | 3 | 5(6) | 3 | 7 |
Shooting attack. When rolling To Wound, substitute the target's Toughness with its Initiative value. Suffers no To Hit penalties.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Guard of Naggarond | 5 | 5 | 3+ | 3(4) | 3 | 1 | 6 | 2 | 9 | |
| Tower Master | 5 | 5 | 3+ | 3(4) | 3 | 1 | 6 | 3 | 9 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Doomfire Warlocks | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 2 | 8 | |
| Master of Warlocks | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 3 | 8 | |
| Dark Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Vanguard |
Whole unit, 2 points per model.
Wizard Level 2
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bloodwrack Shrine | 5 | 0 | 0 | 5(6) | 6 | 5 | 0(1) | 0 | 0 | |
| Champion | 0 | 5 | 2+ | 4(5) | 0 | 0 | 5(6) | 3 | 0 | |
| Shrinekeeper (Bloodwrack Shrine Crew) | 0 | 4 | 3+ | 3 | 0 | 0 | 5 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| War Hydra | 6 | 4 | 3+ | 5 | 5 | 5 | 2 | 8 | 6 | |
| Beastmaster Apprentice | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Kharibdyss | 6 | 5 | 0 | 6 | 6 | 5 | 4 | 5 | 6 | |
| Beastmaster Apprentice | 5 | 4 | 3+ | 3 | 3 | 1 | 5 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Avatar of Khaine | 6 | 6 | 0 | 6 | 6 | 5 | 3 | 5 | 10 |
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