Leadership Tests

Leadership tests and Psychology tests work the same way: roll 2D6, and if the result is at or under the model's Leadership, the test is passed. Failing triggers whatever consequence the rule that called for the test describes -- often the unit fleeing.

A unit uses whichever model has the highest Leadership present, including a joined character's if it's higher. A unit with Leadership 0 or "-" automatically fails.

Some rules specifically call for the unit's unmodified Leadership -- the highest Leadership actually present in the unit itself (characters in the unit count, anyone outside it doesn't), before any external bonus is applied.


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