Musicians

An army marches to the beat of drums and the call of horns -- a unit's musician announces its presence on the field and is crucial to keeping order when the unit reforms or rallies, since a prearranged sequence of notes can carry an order faster and more clearly than a shouted command.

Profile and Wargear

A musician shares its unit's own profile and wargear, the same as a standard bearer -- its skill and determination assumed to make up for anything the model itself isn't shown carrying.

Stand Fast!

If a combat is going poorly, a unit's musician plays louder to spur its comrades on -- a side with a musician in the front rank of one or more units wins any drawn close combat by 1, unless the enemy also has a musician there, in which case the two efforts cancel out.

Form on Me!

A fleeing unit with a musician may re-roll its Leadership test whenever it attempts to rally.

Musicians and Casualties

A musician can't be removed as a casualty unless only the standard bearer and/or champion (if either are present) remain alongside them -- assumed to have the fallen musician's instrument picked up and kept playing. If only the standard bearer and/or champion remain, the musician must be the next casualty taken.

Swift Reform

A unit that isn't fleeing or in combat, and has a musician, can make a swift reform during its Remaining Moves sub-phase instead of an ordinary one -- treated just like a normal reform, except: it can't change its number of ranks, only pivot on the spot like a lone model; it can still make a full normal move afterward despite that normally being forbidden after a reform (though it can't march that turn); and it can still shoot afterward, though it counts as having moved either way, suffering the usual -1 shooting modifier and unable to fire Move or Fire weapons.


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