Feigned Flight

A unit that flees as a charge reaction (including via Fire & Flee, for units that have it) causes no Panic among friendly units it flees through, and automatically rallies in its next Compulsory Movement phase (unless forced to flee again from another source). It is then also free to move during the remaining moves and to shoot as normal (but always counts as having moved). If the flee move does not take it beyond the charge reach of its enemies, it still suffers casualties as normal.


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