Giant Special Attacks

To determine what happens in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result. Man-sized Things Chart: 1 Yell and Bawl. 2 Jump Up and Down. 3 Pick Up and... 4-6 Swing with Club. Big Things Chart: 1 Yell and Bawl. 2-4 Thump with Club. 5-6 'Eadbutt. Yell and Bawl: Neither the Giant nor models in contact with it actually fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). No effect against Animated Constructs. Jump Up and Down: Before it starts, the Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall (on either side) count towards the combat result. If the Giant remains on its feet, it will inflict two Stomp attacks. A Giant that Jumps Up and Down in one combat round will automatically do so in the following round if able, until it falls over, the target is destroyed, or the combat ends. Swing with Club: The Giant fights using the Random Attacks (2D6) special rule this round. Thump with Club: The Giant brings down its club on a single model from the target unit in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant's club embeds itself in the ground and the Giant cannot attack at all in the following round of the same combat whilst it recovers its weapon. 'Eadbutt: The Giant head-butts a single enemy model from the target unit, automatically inflicting D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it is dazed and loses all of its following attacks (this round's if it hasn't attacked yet, otherwise next round's). Pick Up and...: The Giant grabs the model and the player rolls a D6: 1 Stuff into Bag (removed as a casualty, freed unharmed at the end of the battle if the Giant is slain). 2 Throw Back into Combat: the victim suffers D3 Strength 6 Hits which Ignores Armour saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). 3 Hurl: the victim is hurled into an enemy unit within 12" of the Giant (randomly determined) -- the victim is removed as a casualty, and the unit takes D6 Strength 3 hits (unsaved Wounds count towards the Giant's combat result). If no enemy units are in range, treat as Throw Back into Combat instead. 4 Squash: the model is removed as a casualty. 5 Eat: the model is removed as a casualty. 6 Pick Another: treat as Stuff into Bag, then choose another victim and roll again.


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