Magic Resistance

Grants a bonus to dispel enemy spells targeting the model directly (not templates placed on it), plus a Ward save against spell damage, based on the bracketed number: (1) = +1 dispel / 6+ Ward, (2) = +2 / 5+ Ward, (3) = +3 / 4+ Ward. A character with this rule extends it to any unit joined. Multiple sources combine to a maximum of Magic Resistance (3), unless specified.


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