Random Movement
Instead of a normal Movement characteristic, the model rolls a dice (e.g. D6, 2D6, 3D6) for how far it moves/charges/pursues/overruns/flees; it cannot march. Cannot declare charges and must move in the Compulsory Moves sub-phase; pivots to face, then moves straight forward the rolled distance. If this brings it into contact with an enemy's front arc, it counts as a charge using the rolled distance as charge range.