Swiftstride

When charging, a unit entirely made of Movement 7+ models with this rule rolls 3D6 and discards the lowest, adding the result to Movement; Movement 6 or lower rolls 2D6 added to Movement. When fleeing or pursuing, Movement 7+ rolls 2D6 and adds their Movement value, and Movement 6 or lower rolls 2D6 discarding the lowest and adds their Movement Value. Has no effect on models with Movement lower than 4.


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