Vanguard

After both sides finish deploying (including Scouts) but before rolling for first turn, a unit with this rule may make an immediate move of up to 6" (12" for Cavalry), regardless of Movement (no marching), but not to within 12" of the enemy. Doesn't count as having moved for first-turn shooting purposes. A unit cannot make its Vanguard move if a joined character lacks Vanguard and isn't on foot. Units that made a Vanguard move cannot charge in the first turn (including in the Magic phase) if their army goes first.


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