Lore of Light

Focus of Will (Attribute)

When attempting to cast a Lore of Light spell, the Wizard may take a Leadership test using their own Leadership value. If passed, add +1 to the casting result; if failed, suffer -1 instead.

Shem's Burning Gaze (Signature): 5+

Signature Spell. Magic missile, range 24", D6 Strength 4 hits (Flaming Attacks), increased to 2D6 against models with Daemonic, Undead or Vampiric. May instead extend range to 48" and increase Strength to 6, increasing the casting value to 12+.

Pha's Protection: 6+

Augment, range 24". All attacks (shooting or close combat) against the target unit suffer -1 To Hit until the start of the caster's next Magic phase; shooting attacks not using Ballistic Skill must roll 4+ before firing or the shot is lost. May instead target all friendly units within 12", increasing the casting value to 12+.

The Speed of Light: 8+

Augment, range 24". The target unit gains Always Strikes First until the start of the caster's next Magic phase. May instead target all friendly units within 12", increasing the casting value to 16+.

Light of Battle: 9+

Augment, range 12". A fleeing target unit rallies immediately, and passes all Leadership tests (regardless of modifiers) until the start of the caster's next Magic phase. May instead extend range to 24", increasing the casting value to 12+.

Net of Amyntok: 10+

Hex, range 24". Every time the target unit moves, shoots or casts spells (until the start of the caster's next Magic phase) it must pass a Strength test or fail to act, remaining in place and taking D6 Strength 4 hits (2D6 against Daemonic, Undead or Vampiric). May instead extend range to 48", increasing the casting value to 13+.

Banishment: 10+

Magic missile, range 24", 2D6 hits (3D6 against Daemonic, Undead or Vampiric) at Strength 4 plus the number of other Wizards within 12" of the caster who know Lore of Light spells. Successful Ward saves against this spell must be re-rolled. May instead extend range to 48", increasing the casting value to 13+.

Birona's Timewarp: 14+

Augment, range 18". The target's Movement is doubled, Initiative raised to 10, and Attacks increased by 1 until the start of the caster's next Magic phase. May instead extend range to 36", increasing the casting value to 17+.


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