Lore of Metal

Metallic Attraction (Attribute)

The casting difficulty for a Lore of Metal spell is lowered by 1 if the majority of models in the target unit have light or medium armour, or by 2 if the majority have heavy or full plate armour. Roll a D6 in case of a tie.

Searing Doom (Signature): 10+

Signature Spell. Magic missile, range 24", D6 hits with Ignores Armour Saves and Flaming Attacks. To Wound equals the target's unmodified armour save (excluding Natural Armour); models without an armour save cannot be wounded. May instead inflict 2D6 hits, increasing the casting value to 20+.

Plague of Rust: 7+

Hex, range 24". The target's armour save (excluding Natural Armour) is permanently lowered by 1; can be cast repeatedly on the same target for a further -1 each time. May instead extend range to 48", increasing the casting value to 10+.

Enchanted Blades of Aiban: 9+

Augment, range 24". Until the start of the caster's next Magic phase, the target unit (except mounts) gains +1 To Hit, Armour Piercing (1) and Magical Attacks with all attacks. May instead extend range to 48", increasing the casting value to 12+.

Glittering Robe: 9+

Augment, range 12". The target unit gains Natural Armour (5+) until the start of the caster's next Magic phase. May instead extend range to 24", increasing the casting value to 12+.

Gehenna's Golden Hounds: 9+

Direct damage, range 12", targets a single enemy model (even a character in a unit -- "Look Out, Sir!" cannot be used), which suffers D6 Strength 5 hits. May instead extend range to 24", increasing the casting value to 12+.

Transmutation of Lead: 12+

Hex, range 24". The target suffers -1 Weapon Skill, Ballistic Skill and armour saves until the start of the caster's next Magic phase. May instead extend range to 48", increasing the casting value to 15+.

Final Transmutation: 15+

Direct damage, range 18". Roll a D6 for every model in the target unit; on a 5+ it is turned to gold and removed as a casualty (no saves except Magic Resistance); models with more than one Wound are only affected on a 6. Any enemy unit within 12" of the target (including the target) at the start of their following turn must test for Stupidity, unless it has Immunity (Psychology), or is a War Beast, Monstrous Beast or Monster. May instead extend range to 36", increasing the casting value to 18+.


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