Weapons

Berserker Sword

The bearer can never lose their Frenzy.

  • Points: 15
  • Range: close combat
  • Special Rules: Frenzy
Biting Blade

Armour Piercing (1).

  • Points: 5
  • Range: close combat
  • Special Rules: Armour Piercing
Blade of Sea Gold

Armour Piercing (3).

  • Points: 15
  • Range: close combat
  • Special Rules: Armour Piercing
Blade of Slicing

Armour Piercing (2).

  • Points: 10
  • Range: close combat
  • Special Rules: Armour Piercing
Bone Blade

Multiple Wounds (D3).

  • Points: 20
  • Range: close combat
  • Special Rules: Multiple Wounds
Dragon Blade

Any successful To Hit rolls in close combat with this sword are multiplied into 2 Hits.

  • Points: 60
  • Range: close combat
Fencer's Blades

Two hand weapons. The bearer's Weapon Skill becomes 10.

  • Points: 25
  • Range: close combat
  • Attacks: +1
  • Requires two hands
  • Parry Save: 6+
Giant Blade

+3 Strength

  • Points: 45
  • Range: close combat
  • Strength: +3
Obsidian Blade

Ignores Armour.

  • Points: 25
  • Range: close combat
  • Special Rules: Ignores Armour Saves
Ogre Blade

+2 Strength

  • Points: 30
  • Range: close combat
  • Strength: +2
Parrying Blade

5+ Parry

  • Points: 20
  • Range: close combat
  • Parry Save: 5+
Relic Sword

Attacks made with this sword always wound on a 3+, unless a lower result would normally be needed.

  • Points: 20
  • Range: close combat
Shrieking Blade
  • Points: 15
  • Range: close combat
  • Special Rules: Fear
Sword of Anti-Heroes

The bearer has +1 Strength and +1 Attack for every enemy character in base contact with them or their unit. Recalculated at the start of each round of close combat and lasts until its end.

  • Points: 30
  • Range: close combat
Sword of Battle

+1 Attack

  • Points: 15
  • Range: close combat
  • Attacks: +1
Sword of Bloodshed

+3 Attacks

  • Points: 45
  • Range: close combat
  • Attacks: +3
Sword of Fortitude

Immunity (Psychology). Extends to any unit the bearer is with.

  • Points: 20
  • Range: close combat
  • Special Rules: Immunity
Sword of Might

+1 Strength

  • Points: 15
  • Range: close combat
  • Strength: +1
Sword of Strife

+2 Attacks

  • Points: 30
  • Range: close combat
  • Attacks: +2
Sword of Striking

Attacks made with this sword receive a +1 bonus to hit.

  • Points: 15
  • Range: close combat
Sword of Swift Slaying

Always Strikes First

  • Points: 25
  • Range: close combat
  • Special Rules: Always Strikes First
Tormentor Sword

A monster or character that suffers an unsaved wound from this sword has the Stupidity special rule for the rest of the game.

  • Points: 5
  • Range: close combat
Venom Sword

Poisoned Attacks

  • Points: 10
  • Range: close combat
  • Special Rules: Poisoned Attacks
Warrior Bane

A monster or character that suffers unsaved wounds from this weapon permanently loses one Attack per unsaved wound, to a minimum of 1 Attack.

  • Points: 5
  • Range: close combat

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