Remove Casualties

The target unit suffers a casualty for every wound that isn't saved -- including any save that was impossible due to too high a modifier, which also counts as failed. Casualties are always removed from the rear of the unit.

Most models have a single Wound, so one model is removed per unsaved wound -- individual warriors might not be dead, just too hurt to keep fighting, but for game purposes every casualty is treated the same way and removed from play. Though casualties would realistically fall in the front rank, removing from the rear instead keeps the formation neat, representing rear-rank models stepping up to fill the gaps. A unit in a single rank has casualties removed evenly from both ends instead.

Models with More Than One Wound

Larger or hardier troops have more than one Wound on their profile. When such a unit takes wounds, remove as many whole models as possible -- wounds can never be spread thin across the unit just to avoid losing a model.

Divide the total wounds caused by the models' own Wounds characteristic, removing that many models from the rear-most rank; any leftover wounds carry over to the next time the unit takes damage. For example: a unit of Ogres (3 Wounds each) suffers 5 wounds from arrow fire -- that's one model removed (3 wounds) with 2 left over, noted and added to whatever wounds the unit takes next.

Hits Inflicting Multiple Wounds

Some war machines, spells, or magic weapons are destructive enough that a single unsaved wound actually costs the victim 2 Wounds, or a rolled amount (D3, D6, etc.), as stated in that weapon's own rules. Resolve the hit, wound roll, and any saves as normal -- only once a wound goes unsaved do you roll to see how many Wounds it actually costs. A model can never lose more Wounds than it has -- if it would, it simply dies and any excess is wasted.

Multi-Wound Models and Multi-Wound Weapons

When a unit of multi-Wound models is hit by a weapon that itself causes multiple wounds, work out how many Wounds each affected model individually suffers (remembering a model can't lose more than it has). Add the total wounds caused across the unit together, then remove models accordingly, noting any leftover wounds as usual. The same method applies if the unit is hit by a spell or weapon that strikes every model in the unit at once.


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