Victory Points

Many pitched battles use victory points as a convenient shorthand for working out who won -- awarded first and foremost for destroying enemy units, but also for other pivotal actions like slaying the enemy General or capturing their standards. Essentially, anything that heartens your own army or demoralises the enemy is worth victory points. At the end of the game, you score victory points for the following:

Decimated

Each enemy unit reduced to half or less of its starting Unit Strength by the end of the battle is worth 50% of its own points cost in victory points.

Broken

Each enemy unit still on the table but fleeing, with more than half its starting Unit Strength remaining, is worth 50% of its own points cost.

Shattered

Each enemy unit still on the table but fleeing, with half or less of its starting Unit Strength remaining, is worth 75% of its own points cost.

Dead or Fled

Each enemy unit that's been destroyed or has fled off the table entirely is worth 100% of its own points cost.

Wounded

Each enemy character or monster left with half or less of its starting Wounds at the end of the battle is worth 50% of its own points cost.

The King Is Dead

Slaying the enemy General, or driving them off the table, scores an additional 100 victory points.

Seized Standards

Every enemy standard bearer removed by a successful pursuit or slain in close combat scores an additional 25 victory points -- or 100 if it's the enemy's Battle Standard Bearer. A standard bearer killed by shooting, a spell, or anything else outside close combat scores nothing extra; the enemy is assumed to whisk the banner away before it can be seized.

Scenario Special Rules

Some scenarios add their own special rules -- extra abilities, restrictions, or effects -- grouped together and explained fully under each scenario's own Scenario Special Rules section.

What's in a Unit?

A unit's victory-point value includes its basic cost plus any upgrades bought for it -- command group models, weapon or armour upgrades, mounts, and magic items. Where an army book lets a unit buy models that effectively act as their own separate unit (Night Goblin Fanatics or Skaven Weapon Teams, for instance), those are scored separately from the unit they were bought alongside.


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