Stone Throwers

Stone throwers lob massive rocks into the air to crash down on the enemy -- the largest capable of flattening monsters or knocking down walls. Unless stated otherwise, a stone thrower has the following profile (its two Strength values are explained under Damage below):

RangeStrengthSpecial Rules
12-60"4(10)Multiple Wounds (D6)
Firing a Stone Thrower

Pivot to face the target as with any war machine, then nominate a model or building within line of sight (ignoring other models in the same unit), outside minimum range and within maximum range. Place the small round (3") template centred over the target -- it can never be placed over a friendly model, or an enemy model already in combat, since the crew won't deliberately target their own side (though a wayward shot might still hit them by accident).

Scatter

Once the template is placed, roll a scatter die and an artillery die. A misfire sends you to the Stone Thrower Misfire table instead, and the stone thrower doesn't fire this turn regardless of the result. Otherwise, a Hit! on the scatter die means the shot lands exactly on target (ignore the artillery die); an arrow means it scatters -- move the template a number of inches equal to the artillery die's result, in the direction shown.

Damage

The model under the template's central hole (if any) takes an automatic hit at the stone thrower's higher Strength (normally 10) -- if the hole ends up over several models after scattering, pick one at random. Every other model wholly or partially under the template takes an automatic hit at the lower Strength (normally 4) instead, showered by debris rather than struck directly.

Diagram showing a stone thrower template placed to the side of a unit due to blocked line of sight, hitting 11 models with one at Strength 10 and the rest at Strength 4.
As the rock blocks line of sight to the centre of the unit, the template is instead placed to the side of the unit, as centrally as possible. Here, 11 models are hit, with the model under the hole suffering a Strength 10 hit rather than Strength 4.

The stone thrower's Multiple Wounds (D6) rule applies only to the high-Strength hit under the central hole -- unsaved wounds from the low-Strength hits are never multiplied. This makes a stone thrower especially good at both killing tough single models and grinding through massed ranks at once.

Firing Indirectly

A stone thrower's high arc lets it fire at targets it can't actually see -- declare an indirect shot before firing; it needs no line of sight, but is otherwise a normal shot with the usual range requirements. Indirect fire is less accurate: an arrow on the scatter die scatters as normal, but a Hit! doesn't land on target as it normally would -- instead it scatters a shorter distance in the direction shown by the Hit! symbol's own small arrow, equal to the artillery die's result minus the crew's Ballistic Skill (to a minimum of zero). Everything else about an indirect shot follows the normal stone thrower rules.

Stone Thrower Misfire Chart

Roll a D6 on the table below whenever a stone thrower misfires.

D6Result
1Destroyed! The stone thrower can't take the strain and is destroyed.
2-3Disabled. The stone thrower suffers a wound with no armour saves allowed, and can't fire this turn or the controlling player's next turn.
4-6May Not Shoot. A minor error occurs -- the stone thrower is unharmed and can fire normally again next turn.

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