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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Khemrian Warsphinx | 6 | 4 | 0 | 5 | 8 | 6 | 1 | 4 | 8 | |
| Tomb Guard Crew | 0 | 3 | 4+ | 4 | 0 | 0 | 3 | 1 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Barque of Usirian | 0 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Skeleton Crew (Tomb Barque) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Casket of Souls | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | |
| Keeper of the Casket | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 8 | |
| Casket Guard | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 2 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Settra the Imperishable | 4 | 7 | 4+ | 5(6) | 5 | 4 | 3 | 5 | 10 | |
| Chariot of the Gods | 7 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6), Unstable, Chariot of the Gods |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 |
Magic Weapon. Polearm. This blade gives Settra the Always Strikes First, Armour Piercing (1) and Flaming Attacks special rules. In addition, a character or monster that suffers one or more unsaved… Show moreMagic Weapon. Polearm. This blade gives Settra the Always Strikes First, Armour Piercing (1) and Flaming Attacks special rules. In addition, a character or monster that suffers one or more unsaved Wounds from the Blessed Blade of Ptra suffers -1 to its rolls To Hit (both shooting and close combat) for the remainder of the game. Show less
Magic Armour. Heavy armour. This armour save cannot be modified in any way, and may even be taken against mundane attacks that normally do not allow armour saves.
Enchanted Item. Settra the Imperishable's My Will Be Done special rule affects all friendly Undead units within 8" of him, not just the unit he has joined.
Talisman. The Scarab Brooch of Usirian grants Settra the Ward Save (4+) and the Magic Resistance (1) special rules.
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| High Queen Khalida Neferher | 6 | 6 | 4+ | 4 | 5 | 3 | 9 | 5 | 10 |
Arcane Item. (power level 5).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Arkhan the Black | 4 | 4 | 4+ | 5 | 5 | 3 | 3 | 3 | 9 | |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
Magic Weapon. For every unsaved Wound caused by this blade to an enemy in close combat, Arkhan's unit immediately recovers a Wound for each one inflicted, as described in the Undead special rule.
Arcane Item. At the end of the opponent's Magic phase, you can store up to three unused dispel dice from your pool in the Staff of Nagash. At the beginning of your next Magic phase, add these dice to… Show moreArcane Item. At the end of the opponent's Magic phase, you can store up to three unused dispel dice from your pool in the Staff of Nagash. At the beginning of your next Magic phase, add these dice to your power dice pool. If Arkhan the Black is removed as a casualty before your next Magic phase, these power dice are lost. Show less
Arcane Item. Whilst Arkhan the Black has the Liber Mortis his Wizard Level is increased to 5. If the Liber Mortis is ever destroyed, Arkhan the Black immediately loses a Wizard Level, and therefore… Show moreArcane Item. Whilst Arkhan the Black has the Liber Mortis his Wizard Level is increased to 5. If the Liber Mortis is ever destroyed, Arkhan the Black immediately loses a Wizard Level, and therefore must lose a randomly determined spell. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grand Hierophant Khatep | 4 | 3 | 4+ | 3 | 4 | 3 | 2 | 1 | 9 |
Arcane Item. Khatep can declare that he is using the Liche Staff immediately after rolling the dice to cast a spell, even if the result indicates a miscast. If Khatep uses the Liche Staff, he… Show moreArcane Item. Khatep can declare that he is using the Liche Staff immediately after rolling the dice to cast a spell, even if the result indicates a miscast. If Khatep uses the Liche Staff, he re-rolls all the casting dice used in the attempt. Khatep can use the Liche Staff once per turn. Show less
Arcane Item. One Use Only. This works exactly the same as a Dispel Scroll. In addition the caster must immediately take a Toughness test. If the test is passed, nothing happens. If the test is… Show moreArcane Item. One Use Only. This works exactly the same as a Dispel Scroll. In addition the caster must immediately take a Toughness test. If the test is passed, nothing happens. If the test is failed, the enemy Wizard cannot cast any more spells that turn, as he spits out a mouthful of foul-tasting insects. If the test is failed on the roll of a 6, the caster immediately suffers D3 Wounds as well, with no saves of any kind allowed. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| King Phar | 4 | 6 | 4+ | 5(7) | 5 | 4 | 3 | 4 | 10 | |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
Magic Weapon. Attacks made with the Flail of Skulls have the Strength Bonus (2) and Multiple Wounds (D3) special rules.
Magic Armour. Light armour. Enemy models must re-roll successful rolls To Wound against the King Phar.
Magic Armour. Shield. Phar gains the Parry (6+) rule even while mounted. If he makes a successful Parry save, all models in base contact with him suffer -1 To Hit for the remainder of the turn, or… Show moreMagic Armour. Shield. Phar gains the Parry (6+) rule even while mounted. If he makes a successful Parry save, all models in base contact with him suffer -1 To Hit for the remainder of the turn, or the next turn if they have already attacked this turn. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Amanhotep the Intolerant | 4 | 6 | 4+ | 5 | 5 | 4 | 3 | 4(5) | 10 |
Magic Weapon. Two hand weapons. These weapons give Amanhotep the Always Strikes First special rule and +1 to his Combat Resolution score.
Magic Armour. Light armour. When Amanhotep is reduced to his last Wound, he gains a Ward save (3+). This has no effect if he suffers his last Wound as a result of an attack that causes Multiple… Show moreMagic Armour. Light armour. When Amanhotep is reduced to his last Wound, he gains a Ward save (3+). This has no effect if he suffers his last Wound as a result of an attack that causes Multiple Wounds. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sehenesmet | 6 | 3 | 5+ | 6(7) | 7 | 6 | 3(1) | 4 | 8 |
Magic Weapon. Great weapon. Keep track of the number of unsaved wounds inflicted by the Sacred Crook in each Close Combat phase. In each Tomb Kings Magic phase, the power of the Crook may be… Show moreMagic Weapon. Great weapon. Keep track of the number of unsaved wounds inflicted by the Sacred Crook in each Close Combat phase. In each Tomb Kings Magic phase, the power of the Crook may be unleashed as a magic missile with a range of 24" that cannot be dispelled -- the target unit suffers a number of Strength 4 hits equal to the number of wounds currently 'stored' in the Crook. Once unleashed, the number of wounds stored in the staff returns to 0 until Sehenesmet inflicts more wounds. In addition, it increases the range of Sehenesmet's spells by 6". Show less
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb King | 4 | 6 | 4+ | 5 | 5 | 4 | 3 | 4 | 10 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Khemrian Warsphinx | 6 | 4 | 0 | 5 | 8 | 6 | 1 | 4 | 8 | Animated Construct, Undead, Fear, Unstable, Thundercrush Attack, Stomp, Terror |
| Tomb Guard Crew | 0 | 3 | 4+ | 4 | 0 | 0 | 3 | 1 | 8 | |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Liche High Priest | 4 | 3 | 4+ | 3 | 4 | 3 | 2 | 1 | 8 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Tomb Barque of Usirian | 0 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Fly (5), Unstable, Hieroglyphs of Protection, Wards of the Gods, Khepra Beetles, Impact Hits (D6) |
| Skeleton Crew (Tomb Barque) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| Casket of Souls | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Unstable, Covenant of Power, Unleashed Souls, Light of Death |
| Keeper of the Casket | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 8 | |
| Casket Guard | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 2 | 8 |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Prince Tutankhanut | 4 | 5 | 3+ | 5 | 5 | 3 | 3 | 3 | 9 | |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
Magic Weapon. Polearm. Attacks made with this blade have the Ignores Armour saves special rule.
Talisman. The Ankhra gives Tutankhanut a Ward Save (4+).
Talisman. The Golden Eye increases Tutankhanut's Ward save to (3+) if he rides in a Chariot.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Prince Apophas | 4 | 4 | 4+ | 4 | 3 | 4 | 1 | 5 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| The Herald Nekaph | 4 | 5 | 4+ | 4 | 4 | 2 | 3 | 3 | 8 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
Magic Weapon. If a unit suffers at least one wound from the Blade of Mourning and loses the combat, any negative modifiers to the unit's Leadership for the subsequent Break test are doubled.
Enchanted Item. All enemy models that attempt to strike Nekaph suffer -1 To Hit in close combat.
Enchanted Item. All Talismans, Enchanted Items and Arcane Items belonging to enemy models in base contact with Nekaph cease to function while they are in base contact.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ramhotep the Visionary | 4 | 3 | 4+ | 4 | 4 | 2 | 3 | 2(3) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Prince | 4 | 5 | 4+ | 4 | 5 | 3 | 3 | 3 | 9 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Liche Priest | 4 | 3 | 4+ | 3 | 3 | 2 | 2 | 1 | 7 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Tomb Barque of Usirian | 0 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Fly (5), Unstable, Hieroglyphs of Protection, Wards of the Gods, Khepra Beetles, Impact Hits (D6) |
| Skeleton Crew (Tomb Barque) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 7 | |
| Casket of Souls | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Unstable, Covenant of Power, Unleashed Souls, Light of Death |
| Keeper of the Casket | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 8 | |
| Casket Guard | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 2 | 8 |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Herald | 4 | 4 | 4+ | 4 | 4 | 2 | 3 | 3 | 8 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6+1), Unstable, Arrows of Asaph |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrotect | 4 | 3 | 4+ | 4 | 4 | 2 | 3 | 2(3) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Warriors | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Master of Arms | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 2 | 5 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Archers | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Master of Arrows | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Swarms | 4 | 3 | 0 | 1 | 1 | 8 | 1 | 8 | 2 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Horsemen | 4 | 3 | 5+ | 3(4) | 3 | 1 | 2(3) | 1 | 5 | |
| Master of Horse | 4 | 3 | 5+ | 3(4) | 3 | 1 | 2(3) | 2 | 5 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Horse Archers | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Master of Scouts | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | |
| Master of Chariots | 7 | 0 | 0 | 4(5) | 4 | 3 | 0(1) | 0 | 0 | |
| Skeletal Steeds (Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 5 | |
| Skeleton Charioteers | 0 | 3 | 5+ | 3 | 0 | 0 | 2 | 1 | 7 |
18" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Scythan Warriors | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Champion | 4 | 2 | 4+ | 3 | 3 | 1 | 2 | 1 | 5 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Guard | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 1 | 8 | |
| Tomb Captain | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 2 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necropolis Knights | 4 | 4 | 4+ | 4(5) | 4 | 1 | 3(4) | 2 | 8 | |
| Necropolis Captain | 4 | 4 | 4+ | 4(5) | 4 | 1 | 3(4) | 3 | 8 | |
| Necroserpent | 7 | 3 | 0 | 5 | 4 | 3 | 3 | 3 | 8 | Animated Construct, Undead, Fear, Poisoned Attacks, Unstable |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sepulchral Stalkers | 7 | 3 | 4+ | 4(5) | 4 | 3 | 3 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Scorpions | 7 | 4 | 0 | 5 | 5 | 4 | 3 | 4 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ushabti | 5 | 4 | 5+ | 4 | 5 | 3 | 3 | 3(4) | 8 | |
| Ushabti Ancient | 5 | 4 | 5+ | 4 | 5 | 3 | 3 | 4(5) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Longbow. Shots from great bows are resolved at Strength 5. Replaces one hand weapon, free.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Carrion | 2 | 3 | 0 | 4 | 4 | 2 | 3 | 2 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bastethi | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 6 |
Wizard Level 2
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ammut | 7 | 4 | 0 | 5 | 5 | 3 | 2 | 3 | 8 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Skull Catapult | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | |
| Skeleton Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bone Thrower | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | |
| Skeleton Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrosphinx | 6 | 4 | 0 | 5 | 8 | 6 | 1 | 5(6) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrolith Colossus | 6 | 3 | 5+ | 6 | 7 | 6 | 1 | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Fires like a Bolt Thrower. Range: 48", Strength: 6, Rules: Multiple Wounds (D3).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hierotitan | 6 | 3 | 5+ | 6 | 7 | 6 | 1 | 3 | 8 |
(power level 3). An Icon of Ptra contains the spell Shem's Burning Gaze (see the Lore of Light).
(power level 4). The Scales of Usirian contain the spell Spirit Leech (see the Lore of Death).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Khemric Titan | 8 | 2 | 5+ | 6 | 8 | 10 | 1 | 0 | 8 |
WFB-X is a private, non-commercial hobby project -- maintained by a single fan and their local gaming group to keep playing the version of Warhammer Fantasy Battles they grew up with, not run as a business or by any company or studio. Nothing on this site is sold, and it exists purely to keep a beloved game playable for the small community that still plays it. It continues Mathias' own 9.x rules (his February 2022 release, warhammerarmiesproject.blogspot.com).
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The little icons scattered through the forum aren't ours -- they're borrowed, with real gratitude, from talented artists on game-icons.net, released under CC BY 3.0. Free work, freely shared -- it adds a bit of personality here that plain text never could.