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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Corpse Cart | 4 | 0 | 0 | 4 | 5 | 4 | 0 | 0 | 0 | |
| Corpsemaster | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mortis Engine | 7 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Spirit Horde | 0 | 3 | 0 | 3 | 0 | 0 | 1 | 2D6 | 0 | |
| Corpsemaster (Mortis Engine) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 | |
| Banshee Swarm | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 3 | 0 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Terrorgheist | 6 | 3 | 0 | 5 | 6 | 6 | 3 | 4 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Vlad von Carstein | 6 | 7 | 2+ | 5(6) | 5 | 3 | 7 | 5 | 10 |
Magic Weapon. Close combat attacks made with Blood Drinker are resolved at +1 Strength. In addition, whilst Vlad wields Blood Drinker, he restores lost Wounds on a score of 3+ rather than 5+ for the… Show moreMagic Weapon. Close combat attacks made with Blood Drinker are resolved at +1 Strength. In addition, whilst Vlad wields Blood Drinker, he restores lost Wounds on a score of 3+ rather than 5+ for the purposes of the Red Thirst special rule. Show less
Talisman. Grants Vlad a 4+ ward save. Furthermore, the first time Vlad is removed from play, roll a D6 at the end of the phase. On a roll of 2+, he is immediately returned to 'life' with a single… Show moreTalisman. Grants Vlad a 4+ ward save. Furthermore, the first time Vlad is removed from play, roll a D6 at the end of the phase. On a roll of 2+, he is immediately returned to 'life' with a single Wound -- Vlad must then be placed in the front rank of a friendly unit anywhere within 12" of the point where he fell (even one in close combat). If there is no such unit for Vlad to join, he is removed as a casualty. Show less
Wizard Level 3
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mannfred von Carstein | 6 | 7 | 2+ | 5 | 5 | 3 | 7 | 4 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
Magic Weapon. For each unsaved Wound caused by the sword, Mannfred gains an extra dice at the start of the ensuing Magic phase (a power dice in his own Magic phase, a dispel dice in the enemy's Magic… Show moreMagic Weapon. For each unsaved Wound caused by the sword, Mannfred gains an extra dice at the start of the ensuing Magic phase (a power dice in his own Magic phase, a dispel dice in the enemy's Magic phase). Show less
Magic Armour. Heavy armour. Gives Mannfred +2 Wounds (in addition to any Wounds he would get from being mounted on a Monster).
Talisman. Provides Mannfred with Magic Resistance (3).
Arcane Item. Allows Mannfred to cast Invocation of Nehek from the Lore of Necromancy without using any Power dice in each of his Magic phases. The spell is cast with a Power Level equal to its basic… Show moreArcane Item. Allows Mannfred to cast Invocation of Nehek from the Lore of Necromancy without using any Power dice in each of his Magic phases. The spell is cast with a Power Level equal to its basic casting value and can be dispelled normally. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Neferata | 6 | 7 | 2+ | 5(6) | 5 | 3 | 9 | 5 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Coven Throne | 7 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6), Large Target (5), Unstable, Scrying Pool, Battle of Wills, Spectral Steeds |
| Pallid Handmaidens | 0 | 5 | 4+ | 5 | 0 | 0 | 6 | 2 | 7 | |
| Spirit Horde | 0 | 3 | 0 | 3 | 0 | 0 | 1 | 2D6 | 0 |
Magic Weapon. Attacks made with the Dagger of Jet are at +1 Strength with the Poisoned Attacks special rule.
Talisman. At the end of each turn of the game that Neferata is still alive, the Ruby of Lahmia automatically lets her regain one Wound that she has lost during the battle.
Arcane Item. When Neferata successfully casts a magic missile, direct damage or hex spell, each target suffers D3 additional Strength 5 hits after the spell effect has been resolved.
Enchanted Item. At the beginning of each of her turns, Neferata can send Bastet to any enemy unit on the battlefield within 12". The target unit must re-roll any successful armour save it takes while… Show moreEnchanted Item. At the beginning of each of her turns, Neferata can send Bastet to any enemy unit on the battlefield within 12". The target unit must re-roll any successful armour save it takes while under Bastet's influence, for the duration of the Vampire player's turn. Show less
Wizard Level 3
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Melkhior the Ancient | 6 | 6 | 4+ | 5 | 5 | 3 | 6 | 3 | 9 | |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
Magic Weapon. If Melkhior rolls a 6 when rolling To Wound, that attack has the Multiple Wounds (D3) special rule.
Arcane Item. Allows Melkhior to cast Invocation of Nehek at its basic value without using any Power dice. Each time you use the book roll a D6: on a roll of 1 it runs out of power and cannot be used… Show moreArcane Item. Allows Melkhior to cast Invocation of Nehek at its basic value without using any Power dice. Each time you use the book roll a D6: on a roll of 1 it runs out of power and cannot be used for the remainder of the battle. Show less
Talisman. Makes Melkhior unable to be targeted by non-magical shooting attacks.
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Zacharias the Everliving | 6 | 6 | 4+ | 5 | 5 | 3 | 6 | 3 | 9 | |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
Enchanted Item. , power level 4. This staff contains the Gaze of Nagash spell.
Talisman. Confers a Ward save (4+) to Zacharias.
Arcane Item. Follows all the rules for Dispel Scrolls, except that you may attempt to use one in each of the opposing player's Magic phases. After the first time you have used one, roll a D6; on a 2+… Show moreArcane Item. Follows all the rules for Dispel Scrolls, except that you may attempt to use one in each of the opposing player's Magic phases. After the first time you have used one, roll a D6; on a 2+ you can use a scroll the next turn as well. The second time you use one, you need a 3+, the third time a 4+, and so on. A roll of 6 always succeeds. Show less
Arcane Item. Allows Zacharias to cast the spell Invocation of Nehek from the Lore of Necromancy on a 24+ Casting Value. If cast successfully, the spell will have a range of 24".
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Walach Harkon | 6 | 9 | 4+ | 5 | 5 | 3 | 7 | 5 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
Magic Weapon. The Crimson Blade automatically Wounds on a 2+. Compare the To Wound dice result: 2-3 Arm wound (the model, or rider if mounted, loses 1 Attack for the remainder of the game); 4-5 Chest… Show moreMagic Weapon. The Crimson Blade automatically Wounds on a 2+. Compare the To Wound dice result: 2-3 Arm wound (the model, or rider if mounted, loses 1 Attack for the remainder of the game); 4-5 Chest wound (the attack is resolved with the Multiple Wounds (D3) special rule); 6 Beheaded (the attack is resolved as a Heroic Killing Blow). Show less
Magic Armour. Full plate armour. Gives him a Ward save (5+).
Enchanted Item. At the beginning of each Vampire Counts turn, Walach can drink from the Blood Chalice allowing him to do one of the following, the last two lasting until the start of your next turn:… Show moreEnchanted Item. At the beginning of each Vampire Counts turn, Walach can drink from the Blood Chalice allowing him to do one of the following, the last two lasting until the start of your next turn: heal 1 wound he suffered earlier in the battle; gain an extra Attack; coat his sword with blood, which bursts into flames -- re-roll 1's To Hit and To Wound and gain the Flaming Attacks special rule. Show less
Magic Standard. This is the army's Battle Standard, though Walach may still be the Army General. All Blood Dragon Vampires and Blood Knights within 12" gain the Hatred special rule.
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| The Red Duke | 6 | 8 | 4+ | 5(6) | 5 | 3 | 7 | 5(6) | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
Magic Weapon. Two hand weapons. Gives the Red Duke +1 Strength and +1 To Hit in close combat.
Magic Armour. Full plate armour. Allows the Red Thirst to regain Wounds automatically for every Wound -- no roll is necessary.
Wizard Level 1
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gashnag | 6 | 7 | 4+ | 5 | 5 | 3 | 7 | 5 | 9 |
Talisman. Gives Gashnag a Ward save (5+). In addition, enemies targeting him in close combat and with missile attacks suffer -1 To Hit.
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Heinrich Kemmler | 4 | 4 | 4+ | 4 | 4 | 3 | 4 | 1(3) | 8 |
Magic Weapon. Confers +2 Attacks. Furthermore, if Kemmler is in a unit of Skeleton Warriors or Grave Guard, for each model he slays in close combat, an extra model is added to his unit following the… Show moreMagic Weapon. Confers +2 Attacks. Furthermore, if Kemmler is in a unit of Skeleton Warriors or Grave Guard, for each model he slays in close combat, an extra model is added to his unit following the rules in the Undead special rule. Newly created models have the same equipment as the rest of the unit. Show less
Enchanted Item. At the beginning of each of Kemmler's turns, choose either the Fly (10) or Ethereal special rule. Kemmler has that rule until the beginning of his next turn.
Arcane Item. At the beginning of the friendly Magic phase, your opponent must declare all of his magic items within 12" of Kemmler, and the models/units carrying them. In addition, Kemmler receives a… Show moreArcane Item. At the beginning of the friendly Magic phase, your opponent must declare all of his magic items within 12" of Kemmler, and the models/units carrying them. In addition, Kemmler receives a +1 to his dice rolls when he attempts to dispel. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dieter Helsnicht | 4 | 4 | 4+ | 4(5) | 4 | 3 | 4 | 1(2) | 8 | |
| Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 | Fly (8), Frenzy, Killing Blow, Stomp, Terror |
Enchanted Item. (Power Level 4).
Magic Weapon. The runes carved into the blade give the bearer +1 Weapon Skill, +1 Strength and +1 Attack (the Weapon Skill bonus doesn't show on the printed profile -- there's nowhere on this app's… Show moreMagic Weapon. The runes carved into the blade give the bearer +1 Weapon Skill, +1 Strength and +1 Attack (the Weapon Skill bonus doesn't show on the printed profile -- there's nowhere on this app's weapon card to display it, track it yourself). Show less
Arcane Item. One use only. The bearer can use the scroll to cast one of his spells at its basic power level automatically without using any Power dice. It can be dispelled as normal.
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| von Carstein Vampire Lord | 6 | 7 | 2+ | 5 | 5 | 3 | 7 | 4 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Wizard Level 2 (may be upgraded to Level 3 for +50 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrarch Vampire Lord | 6 | 5 | 4+ | 5 | 5 | 3 | 6 | 3 | 9 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Lahmian Vampire Lady | 6 | 6 | 2+ | 5 | 5 | 3 | 8 | 4 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Coven Throne | 7 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6), Large Target (5), Unstable, Scrying Pool, Battle of Wills, Spectral Steeds |
| Pallid Handmaidens | 0 | 5 | 4+ | 5 | 0 | 0 | 6 | 2 | 7 | |
| Spirit Horde | 0 | 3 | 0 | 3 | 0 | 0 | 1 | 2D6 | 0 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Wizard Level 2 (may be upgraded to Level 3 for +50 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Blood Dragon Vampire Lord | 6 | 8 | 4+ | 5 | 5 | 3 | 7 | 5 | 10 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
| Zombie Dragon | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 4 | Animated Construct, Undead, Fear, Fly (7), Natural Armour (5+), Unstable, Pestilential Breath, Swarm of Flies, Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Strigoi Vampire Lord | 6 | 6 | 4+ | 5 | 5 | 3 | 7 | 5 | 9 | |
| Terrorgheist | 6 | 3 | 0 | 5 | 6 | 6 | 3 | 4 | 4 | Animated Construct, Undead, Fear, Fly (7), Regeneration (6+), Unstable, Death Shriek, Stomp, Terror |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Master Necromancer | 4 | 3 | 4+ | 3 | 4 | 3 | 3 | 1 | 8 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
| Corpse Cart | 4 | 0 | 0 | 4 | 5 | 4 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Regeneration (4+), Unstable, Vigour Mortis |
| Corpsemaster | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Liche Lord | 4 | 4 | 4+ | 5 | 5 | 4 | 2 | 2 | 9 | |
| Mortis Engine | 7 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6), Large Target (5), Regeneration (4+), Terror, Unstable, Ghostly Howl, The Reliquary, Spectral Steeds |
| Spirit Horde | 0 | 3 | 0 | 3 | 0 | 0 | 1 | 2D6 | 0 | |
| Corpsemaster (Mortis Engine) | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 | |
| Banshee Swarm | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 3 | 0 |
Wizard Level 4
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Isabella von Carstein | 6 | 6 | 3+ | 5 | 4 | 2 | 6 | 3 | 8 |
Enchanted Item. Isabella, or another Vampiric character in the same unit, may drink from the Blood Chalice of Bathori at the start of each friendly Magic phase. The chosen model regains a single… Show moreEnchanted Item. Isabella, or another Vampiric character in the same unit, may drink from the Blood Chalice of Bathori at the start of each friendly Magic phase. The chosen model regains a single Wound lost earlier in the battle. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Konrad von Carstein | 6 | 7 | 3+ | 5 | 4 | 2 | 6 | 3(4) | 6 |
Magic Weapon. Two hand weapons. Has the Multiple Wounds (2) special rule.
Talisman. Konrad's own unique version -- gives Konrad a Ward save (5+) (distinct from the generic Ring of the Night, which instead gives a missile To Hit penalty).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sethep the Merciless | 6 | 5 | 4+ | 5 | 4 | 2 | 5 | 2 | 8 |
Arcane Item. , power level 4. Roll a D6 each time the Staff is used -- on a roll of 1 the Staff is temporarily exhausted and loses its spell powers for the rest of the battle. In addition,… Show moreArcane Item. , power level 4. Roll a D6 each time the Staff is used -- on a roll of 1 the Staff is temporarily exhausted and loses its spell powers for the rest of the battle. In addition, all enemy models within 6" of the Staff's bearer suffer a -1 penalty on their rolls to hit in close combat. Show less
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Krell | 4 | 5 | 0 | 4 | 5 | 3 | 5 | 3 | 9 |
Talisman. Gives the wearer the Stupidity and Ward Save (4+) special rules.
Magic Weapon. Great weapon. Confers the Multiple Wounds (D3) special rule. Furthermore, any model taking an unsaved Wound from the Black Axe must roll a D6 at the start of each of its subsequent… Show moreMagic Weapon. Great weapon. Confers the Multiple Wounds (D3) special rule. Furthermore, any model taking an unsaved Wound from the Black Axe must roll a D6 at the start of each of its subsequent turns -- if the result is higher than the number of Wounds it has remaining, that model suffers an additional Wound with no armour saves allowed. Show less
Magic Armour. Full plate armour. If an enemy with a magic weapon wounds Krell in close combat and Krell passes his armour save, that magic weapon's abilities are nullified -- it is treated as a… Show moreMagic Armour. Full plate armour. If an enemy with a magic weapon wounds Krell in close combat and Krell passes his armour save, that magic weapon's abilities are nullified -- it is treated as a normal, non-magical weapon of the same type for the remainder of the game (a hand weapon, if no type is listed). Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Helman Ghorst | 4 | 3 | 4+ | 3 | 3 | 2 | 3 | 1 | 7 | |
| Corpse Cart | 4 | 0 | 0 | 4 | 5 | 4 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Regeneration (4+), Unstable, Vigour Mortis |
| Corpsemaster | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 |
Arcane Item. Gives Helman +1 Power dice in each of his Magic phases. Only he may use this dice.
Wizard Level 2
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| von Carstein Vampire | 6 | 6 | 2+ | 5 | 4 | 2 | 6 | 3 | 9 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrarch Vampire | 6 | 4 | 4+ | 5 | 4 | 2 | 5 | 2 | 8 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Lahmian Vampire | 6 | 5 | 2+ | 5 | 4 | 2 | 7 | 3 | 9 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Blood Dragon Vampire | 6 | 7 | 4+ | 5 | 4 | 2 | 6 | 4 | 9 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Hellsteed | 8 | 3 | 0 | 4 | 4 | 2 | 2 | 2 | 3 | Animated Construct, Undead, Fear, Fly (9), Unstable |
| Abyssal Terror | 6 | 4 | 0 | 5 | 5 | 4 | 2 | 3 | 4 | Animated Construct, Undead, Fear, Fly (8), Unstable, Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Strigoi Vampire | 6 | 5 | 4+ | 5 | 4 | 2 | 6 | 4 | 8 |
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necromancer | 4 | 3 | 4+ | 3 | 3 | 2 | 3 | 1 | 7 | |
| Nightmare | 8 | 3 | 0 | 4 | 4 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Vanguard |
| Corpse Cart | 4 | 0 | 0 | 4 | 5 | 4 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Regeneration (4+), Unstable, Vigour Mortis |
| Corpsemaster | 0 | 3 | 4+ | 3 | 0 | 0 | 2 | 1 | 5 |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Wight King | 4 | 4 | 4+ | 4 | 5 | 3 | 4 | 3 | 8 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Spectral Steeds, Vanguard |
| Barrow Chariot | 7 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | Animated Construct, Undead, Fear, Impact Hits (D6), Unstable, Spectral Steeds |
| Skeletal Steeds (Barrow Chariot) | 0 | 2 | 0 | 3 | 0 | 0 | 2 | 1 | 3 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cairn Wraith | 6 | 3 | 0 | 3(4) | 3 | 2 | 2(0) | 3 | 5 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Spectral Steeds, Vanguard |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Warriors | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 3 | |
| Skeleton Champion | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 2 | 3 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
30" Strength 4, Move or Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Zombies | 4 | 2 | 0 | 3 | 3 | 1 | 1 | 1 | 2 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Crypt Ghouls | 4 | 2 | 0 | 3 | 4 | 1 | 3 | 2 | 5 | |
| Crypt Ghast | 4 | 2 | 0 | 3 | 4 | 1 | 3 | 3 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sylvanian Peasant Levy | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Militia Leader | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 2 | 5 |
30" Strength 4, Move or Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Dire Wolves | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | |
| Doom Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Fell Bats | 1 | 3 | 0 | 3 | 3 | 2 | 3 | 2 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bat Swarms | 1 | 3 | 0 | 2 | 2 | 6 | 4 | 6 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grave Guard | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 1 | 6 | |
| Seneschal | 4 | 3 | 4+ | 4 | 4 | 1 | 3 | 2 | 6 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Knights | 4 | 3 | 4+ | 4(6) | 4 | 1 | 3(5) | 1 | 6 | |
| Hell Knight | 4 | 3 | 4+ | 4(6) | 4 | 1 | 3(5) | 2 | 6 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Spectral Steeds, Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Reduces the mount's Movement characteristic by 1.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hexwraiths | 6 | 3 | 0 | 3(4) | 3 | 1 | 2(0) | 1 | 5 | |
| Hellwraith | 6 | 3 | 0 | 3(4) | 3 | 1 | 2(0) | 2 | 5 | |
| Skeletal Steed | 8 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 3 | Animated Construct, Undead, Fear, Unstable, Spectral Steeds, Vanguard |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Crypt Horrors | 6 | 3 | 0 | 4 | 5 | 3 | 2 | 3 | 7 | |
| Crypt Haunter | 6 | 3 | 0 | 4 | 5 | 3 | 2 | 4 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Vargheists | 6 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 7 | |
| Vargoyle | 6 | 4 | 0 | 5 | 4 | 3 | 4 | 4 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spirit Hosts | 6 | 3 | 0 | 3 | 3 | 4 | 1 | 4 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Lahmian Handmaidens | 6 | 5 | 3+ | 5 | 4 | 1 | 6 | 2(3) | 7 | |
| Royal Handmaiden | 6 | 5 | 3+ | 5 | 4 | 1 | 6 | 3(4) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Blood Knights | 6 | 6 | 4+ | 5(7) | 4 | 1 | 5(7) | 2 | 8 | |
| Kastellan | 6 | 6 | 4+ | 5(7) | 4 | 1 | 5(7) | 3 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Reduces the mount's Movement characteristic by 1.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Magic Standard. Blood Knights only. A unit of Blood Knights with the Flag of Blood Keep upgrade gains a Ward save (4+) against missile attacks only.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Black Coach | 7 | 0 | 0 | 5 | 5 | 4 | 0 | 0 | 0 | |
| Cairn Wraith (Black Coach) | 0 | 3 | 0 | 3(4) | 0 | 0 | 2(0) | 3 | 5 | |
| Nightmares | 0 | 3 | 0 | 4 | 0 | 0 | 2 | 1 | 3 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Varghulf | 8 | 5 | 0 | 5 | 5 | 4 | 4 | 5 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cairn Wraiths | 6 | 3 | 0 | 3(4) | 3 | 2 | 2(0) | 3 | 5 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Banshee | 6 | 3 | 0 | 3 | 3 | 2 | 2 | 1 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mourngul | 6 | 5 | 0 | 5 | 5 | 4 | 2 | 4 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Necrofex Colossus | 6 | 3 | 0 | 6 | 6 | 6 | 1 | 0 | 8 |
May choose from:
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