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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Louen Leoncoeur | 4 | 7 | 2+ | 4 | 4 | 3 | 7 | 5 | 10 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
| Royal Pegasus | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | Fly (9) |
| Beaquis | 8 | 5 | 0 | 5 | 5 | 4 | 6 | 4 | 8 | Fly (8), Stomp, Terror |
The sword allows Louen to re-roll failed rolls To Hit. In addition, any enemy model in base contact with Louen at the beginning of any Close Combat phase must take an Initiative test -- if failed,… Show moreThe sword allows Louen to re-roll failed rolls To Hit. In addition, any enemy model in base contact with Louen at the beginning of any Close Combat phase must take an Initiative test -- if failed, that model may make no attacks this round and is hit automatically. Show less
Lance. Each successful Hit with the Lion Lance is multiplied into 2 Hits. Only usable when charging; in other rounds of combat, Louen fights with the Sword of Couronne instead.
Heavy armour. Opponents suffer a -1 penalty to all rolls To Hit the wearer, with missile weapons and in close combat.
Shield. The Lion's Shield gives Louen a Magic Resistance equal to the total number of dice used in the casting of the enemy spell, to a maximum of 3.
Any enemy spell that targets Louen or the unit he is with and is successfully cast inflicts D3 Strength 4 Hits on the Wizard that cast the spell.
Louen's Inspiring Presence rule has its range increased by 6". In addition, all friendly units that may use Louen's Leadership have Immunity (Panic).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Morgiana le Fay | 5 | 4 | 3+ | 3 | 3 | 3 | 5 | 1 | 9 | |
| Unicorn | 10 | 5 | 0 | 4 | 4 | 1 | 5 | 2 | 8 | Magical Attacks, Magic Resistance (2), Impale, Vanguard |
The Toad Familiar adds one dice to both the Power dice pool and the Dispel dice pool each Magic phase.
At the start of the enemy Magic phase, the Fay Enchantress may choose one enemy Wizard on the battlefield; against this Wizard, she gets +2 to Dispel for the remainder of that turn.
At any point during each Bretonnian Magic phase, the Fay Enchantress may peer into the Chalice and stir up magical power to use against her foes. Roll a D6 each time the Chalice is used -- the result… Show moreAt any point during each Bretonnian Magic phase, the Fay Enchantress may peer into the Chalice and stir up magical power to use against her foes. Roll a D6 each time the Chalice is used -- the result is which spell is automatically cast from the Lore of the Lady as a Bound Spell, at the Power Level equal to the minimum casting value for that spell. This requires no power dice and cannot be increased in any way. If a 6 is rolled, the Chalice runs out of power after the spell is cast and cannot be used for the remainder of the battle. Show less
Wizard Level 4
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| The Green Knight | 4 | 7 | 4+ | 4 | 4 | 3 | 6 | 4 | 10 | |
| Shadow Steed | 9 | 4 | 0 | 4 | 3 | 1 | 4 | 2 | 6 | Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
May be used in one of two ways -- either the Green Knight gains +D6 Attacks, or +2 Strength. He may change which method he is using in each Close Combat phase if he wishes.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bohemond the Beastslayer | 4 | 6 | 4+ | 4(6) | 4 | 3 | 6(8) | 4 | 10 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Should an enemy strike Bohemond with a magic weapon, roll a D6 for each hit -- on a 6, the enemy weapon is snapped in two, parried by the shield, and destroyed. Resolve hits not parried by the shield… Show moreShould an enemy strike Bohemond with a magic weapon, roll a D6 for each hit -- on a 6, the enemy weapon is snapped in two, parried by the shield, and destroyed. Resolve hits not parried by the shield normally, but once the weapon is broken all further hits from it are ignored. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tancred, Duke of Quenelles | 4 | 6 | 4+ | 4(6) | 4 | 3 | 6(8) | 4 | 10 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Grail Vow only. Shield. The wearer gains +1 to the Ward save gained from the Blessing of the Lady.
Tancred may drink the potion at the beginning of any player's turn. For the duration of that turn, it increases Tancred's Strength by D6.
This Sword automatically Wounds models with the Undead special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bretonnian Lord | 4 | 6 | 2+ | 4 | 4 | 3 | 6 | 4 | 9 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
| Royal Pegasus | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | Fly (9) |
| Royal Hippogryph | 8 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 8 | Fly (8), Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Prophetess of the Lady | 4 | 3 | 4+ | 3 | 3 | 3 | 3 | 1 | 8 | |
| Royal Pegasus | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | Fly (9) |
| Unicorn | 10 | 5 | 0 | 4 | 4 | 1 | 5 | 2 | 8 | Magical Attacks, Magic Resistance (2), Impale, Vanguard |
| Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Purebred Warhorse, Vanguard |
Wizard Level 3 (may be upgraded to Level 4 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Repanse de Lyonesse | 4 | 4 | 4+ | 3 | 3 | 2 | 4 | 2 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
All magic items belonging to enemy models in base contact with Repanse lose their magical properties and count as mundane items of their type.
In the Magic phase, the Bretonnian player may remove one Power Dice from the enemy and add it to their own Dispel Pool.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Armand d'Aquitaine | 4 | 6 | 4+ | 4 | 4 | 2 | 6 | 3 | 9 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
All enemy units in base contact with the bearer of the Banner of the Lady get no combat bonus for ranks.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Odo d'Outremer | 4 | 6 | 4+ | 4 | 4 | 2 | 5 | 3 | 8 | |
| Suliman the Saracen | 5 | 5 | 4+ | 4 | 4 | 2 | 6 | 3 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
For each hit on a close combat opponent, roll a D6 -- on a 4+, if the opponent has a magic weapon, it is destroyed.
Any challenge issued by the bearer of the Gauntlet of the Duel cannot be refused.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bertrand the Brigand | 4 | 5 | 1+ | 4 | 4 | 2 | 6 | 3 | 8 | |
| Hugo le Petit | 4 | 4 | 3+ | 5 | 4 | 1 | 4 | 2 | 7 | |
| Gui le Gros | 4 | 2 | 5+ | 3 | 3 | 1 | 4 | 1 | 6 |
30" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
The Black Arrow Wounds automatically if it hits.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tristan the Troubadour | 4 | 5 | 4+ | 4(6) | 4 | 2 | 5(7) | 3 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sir Amalric of Gaudaron | 4 | 6 | 4+ | 4 | 4 | 2 | 5 | 3 | 9 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| The Hermit Knight of Malmont | 4 | 6 | 4+ | 4(5) | 4 | 2 | 6(4) | 3 | 9 |
Great weapon. Allows the Hermit Knight to re-roll failed rolls of 1 To Hit and to Wound.
The Hermit Knight can drink his wine at the beginning of any combat phase -- his Strength is increased by D3 for the duration of that phase. As he always tends to gulp it down, he can only use the… Show moreThe Hermit Knight can drink his wine at the beginning of any combat phase -- his Strength is increased by D3 for the duration of that phase. As he always tends to gulp it down, he can only use the flask three times per game. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Paladin | 4 | 5 | 2+ | 4 | 4 | 2 | 5 | 3 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
| Royal Pegasus | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | Fly (9) |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Damsel of the Lady | 4 | 3 | 4+ | 3 | 3 | 2 | 3 | 1 | 7 | |
| Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Purebred Warhorse, Vanguard |
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Templar Crusader | 4 | 4 | 4+ | 4 | 4 | 2 | 4 | 2 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Faceless | 4 | 4 | 3+ | 4 | 4 | 2 | 4 | 2 | 7 |
30" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Priestess of Shallya | 4 | 2 | 5+ | 3 | 3 | 2 | 3 | 0 | 7 |
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Knights Errant | 4 | 3 | 4+ | 3(5) | 3 | 1 | 3(5) | 1 | 7 | |
| Cavalier | 4 | 3 | 4+ | 3(5) | 3 | 1 | 3(5) | 2 | 7 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
Only available to a unit of Knights Errant. All Knights Errant in the unit get a +1 Strength bonus on any turn they charge. However, a unit with this banner suffers -2 to its Leadership for Impetuous… Show moreOnly available to a unit of Knights Errant. All Knights Errant in the unit get a +1 Strength bonus on any turn they charge. However, a unit with this banner suffers -2 to its Leadership for Impetuous tests. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Knights of the Realm | 4 | 4 | 4+ | 3(5) | 3 | 1 | 3(5) | 1 | 8 | |
| Gallant | 4 | 4 | 4+ | 3(5) | 3 | 1 | 3(5) | 2 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Men-at-Arms | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 6 | |
| Yeoman Warden | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 2 | 6 | |
| Truffle Hounds | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Peasant Bowmen | 4 | 2 | 4+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Villein | 4 | 2 | 3+ | 3 | 3 | 1 | 3 | 1 | 5 | |
| Truffle Hounds | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
30" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
6+ Armour Save, 6+ Parry Save, The Parry save only applies if used together with a hand weapon. Grants no missile save.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Peasant Mob | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 | |
| Rabble Leader | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 2 | 4 | |
| Truffle Hounds | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
8" Strength as User, Multiple Shots (2), Quick to Fire
18" Strength 3, Armour Piercing (1), Multiple Shots (2)
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Questing Knights | 4 | 4 | 4+ | 4(5) | 3 | 1 | 4(2) | 1 | 8 | |
| Paragon | 4 | 4 | 4+ | 4(5) | 3 | 1 | 4(2) | 2 | 8 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Foot Knights | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 1 | 8 | |
| Gallant | 4 | 4 | 4+ | 3 | 3 | 1 | 3 | 2 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Pegasus Knights | 4 | 4 | 4+ | 3(5) | 3 | 1 | 4(6) | 1 | 8 | |
| Gallant | 4 | 4 | 4+ | 3(5) | 3 | 1 | 4(6) | 2 | 8 | |
| Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 | Fly (9) |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Squires | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 6 | |
| Equerry | 4 | 3 | 3+ | 3 | 3 | 1 | 3 | 1 | 6 |
30" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
6+ Armour Save, 6+ Parry Save, The Parry save only applies if used together with a hand weapon. Grants no missile save.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Yeomen | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 6 | |
| Warden | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 2 | 6 | |
| Horse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
Infantry: +1 Initiative, +1 Extra Rank, +1 Strength when charged. Cavalry: +1 Initiative, +1 Strength on Charge
30" Strength 4, Move or Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grail Pilgrims | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 8 | |
| Battle Pilgrim | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 2 | 8 | |
| Grail Reliquae | 4 | 3 | 4+ | 3 | 3 | 6 | 3 | 4 | 8 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Herrimaults | 4 | 3 | 4+ | 3 | 3 | 1 | 3 | 1 | 6 | |
| Outlaw | 4 | 3 | 3+ | 3 | 3 | 1 | 3 | 1 | 6 |
30" Strength 3, Multiple Shots (2) only applies in turns the model has not moved. Cannot be used as a charge reaction. All ranks can fire.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Brigands | 4 | 3 | 4+ | 3(4) | 3 | 1 | 3(1) | 1 | 6 | |
| Routier | 4 | 3 | 4+ | 3(4) | 3 | 1 | 3(1) | 2 | 6 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
30" Strength 4, Move or Fire
24" Strength 4, Armour Piercing (1), Move or Fire. Cannot be used to Stand and Shoot.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grail Knights | 4 | 5 | 4+ | 4(6) | 4 | 1 | 5(7) | 2 | 9 | |
| Grail Guardian | 4 | 5 | 4+ | 4(6) | 4 | 1 | 5(7) | 3 | 9 | |
| Barded Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Vanguard, Purebred Warhorse |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hippogryph Knights | 4 | 4 | 4+ | 4(6) | 3 | 1 | 4(6) | 1 | 8 | |
| Chevalier | 4 | 4 | 4+ | 4(6) | 3 | 1 | 4(6) | 2 | 8 | |
| Hippogryph | 8 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 7 | Fly (8), Stomp, Terror |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
The +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the… Show moreThe +2 Initiative and Strength Bonus only apply in the turn the model charges, and only against the unit it charged. A Shield's Parry save may be used on the turn this model charges, waiving the usual "Parry cannot be used by mounted models" restriction for that one turn only. This applies both to mounted attackers and mounted defenders with a shield. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Spirits of the Fay | 6 | 4 | 4+ | 3 | 3 | 1 | 3 | 1 | 10 |
6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear.… Show more6+ Armour Save, 6+ Parry Save, The missile save bonus only applies to Infantry, and only against attacks to their front -- no Troop Type gets a missile save from a shield against attacks to the rear. The Parry save only applies if used together with a hand weapon. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sacrosanctum of the Lady | 7 | 0 | 0 | 4 | 5 | 5 | 0 | 0 | 0 | |
| Champion | 0 | 2 | 5+ | 3 | 0 | 0 | 3 | 1 | 7 | |
| Warhorses (Sacrosanctum of the Lady) | 0 | 3 | 0 | 3 | 0 | 0 | 3 | 1 | 5 |
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ballista | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Peasant Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 | |
| Peasant Crewman | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mangonel | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Peasant Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 | |
| Peasant Crewman | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Field Trebuchet | 0 | 0 | 0 | 0 | 7 | 4 | 0 | 0 | 0 | |
| Peasant Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 |
Strength 5(10) -- hits are Strength 5, except a direct-hit ("hole") result on the artillery dice, which is Strength 10 instead; see the core stone thrower rules for the blast template and to-hit… Show moreStrength 5(10) -- hits are Strength 5, except a direct-hit ("hole") result on the artillery dice, which is Strength 10 instead; see the core stone thrower rules for the blast template and to-hit procedure. Can never be moved during the game, though it may pivot on the spot as normal. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bombard | 0 | 0 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | |
| Peasant Crew | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 | |
| Peasant Crewman | 4 | 2 | 5+ | 3 | 3 | 1 | 3 | 1 | 4 |
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