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| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Greasus Goldtooth | 4 | 6 | 4+ | 5 | 6 | 6 | 1 | 3 | 9 |
Any friendly Ogre Kingdoms unit that is fleeing at the beginning of the Ogre player's turn, and is within 12" from Greasus, rallies automatically. All close combat attacks made with this weapon have… Show moreAny friendly Ogre Kingdoms unit that is fleeing at the beginning of the Ogre player's turn, and is within 12" from Greasus, rallies automatically. All close combat attacks made with this weapon have a Strength of 10 and the Multiple Wounds (D3) special rule. Show less
The Overtyrant's Crown gives Greasus a Ward save (4+). In addition, Greasus and any unit he joins have the Immunity (Psychology) special rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Skrag the Slaughterer | 6 | 5 | 4+ | 5 | 6 | 5 | 3 | 4(5) | 9 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Skrag and all Gorgers in the army receive the blessings of their ever-hungry god according to the table below (based on the number of models killed by Skrag in close combat -- models killed by spells… Show moreSkrag and all Gorgers in the army receive the blessings of their ever-hungry god according to the table below (based on the number of models killed by Skrag in close combat -- models killed by spells or that were pursued and caught when fleeing do not count). When a new level is reached, bonuses take effect immediately and are cumulative. 1+: Skrag gains Regeneration (4+); all Gorgers that have not entered play do so in their next turn. 5+: Skrag gains +1 Attack; all Gorgers gain +1 Attack. 10+: Skrag gains Hatred; all Gorgers gain Hatred. 15+: Skrag becomes Unbreakable; all Gorgers gain Regeneration (4+). Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ghark Ironskin | 6 | 6 | 4+ | 5 | 5 | 5 | 4 | 5 | 9 | |
| Iron Rhinox | 7 | 4 | 0 | 6 | 5 | 5 | 4 | 5 | 0 | Iron Rhinox, Fear |
Heavy armour. The Ironskin Armor gives Ghark a Ward save (6+).
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Groth Onefinger | 6 | 4 | 4+ | 4 | 5 | 5 | 3 | 4 | 8 |
Every time Groth causes an unsaved wound with the Bloodcleaver, he may regain one wound he lost earlier in the battle.
The wearer of the Wyrdstone Necklace gains a Ward Save (5+). Roll a D6 at the start of each of his turns, on a 1, Groth suffers a wound with no saves allowed.
Any enemy unit forced to take any Leadership tests due to Groth, or a unit he has joined, suffers a -1 penalty to their Leadership.
When in base contact with any enemy unit of Monstrous Infantry, all models in Groth's unit may reroll failed rolls To Hit and To Wound in the first round of combat. They may never overrun, and must… Show moreWhen in base contact with any enemy unit of Monstrous Infantry, all models in Groth's unit may reroll failed rolls To Hit and To Wound in the first round of combat. They may never overrun, and must always pursue if this ability is used. Show less
Wizard Level 4
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Morg Magmaborn | 6 | 4 | 4+ | 4 | 5 | 5 | 3 | 4 | 8 |
Morg's close combat attacks have the Armour Piercing (1) special rule. In addition, the Staff contains a , power level 3, which casts the Fire Ball spell from the Lore of Fire.
Wizard Level 3
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Tyrant | 6 | 6 | 3+ | 5 | 5 | 5 | 4 | 5 | 9 | |
| Mournfang | 8 | 3 | 0 | 5 | 4 | 3 | 2 | 3 | 5 | Impact Hits (D3), Natural Armour (6+), Fear |
| Rhinox | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 5 | Frenzy, Impact Hits (D3), Natural Armour (5+), Fear |
| Rhinox War Chariot (as Mount) | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Fear, Impact Hits (D6), Natural Armour (5+) |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
An Ogre with a Luck-Gnoblar may re-roll a single Armour or Ward save, once per battle. (Max: 1)
An Ogre with a Sword-Gnoblar benefits from one extra Strength 2 attack per close combat round, at the Weapon Skill of the owning model (the opponent's attention is elsewhere!). (Max: 2)
For each Name-Gnoblar an Ogre has, he can choose an additional Big Name up to 15 points. (Unlimited)
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
Ogre Pistols follow all the rules for normal pistols, but have a range of 24".
A pair of Ogre Pistols, fired simultaneously per the Brace of Pistols rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Slaughtermaster | 6 | 4 | 4+ | 4 | 5 | 5 | 3 | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
One use only. After attempting to cast a spell from the Lore of the Great Maw, a Butcher with a Tooth-Gnoblar may choose to sacrifice one to get +1 to his casting value. (Max: 2)
One use only. A Butcher with a Scalp-Gnoblar may reroll a single dice when attempting to cast a spell from the Lore of the Great Maw. (Max: 2)
A Slaughtermaster with a Great Mawpot receives a Ward save (4+) and +1 to cast spells, gains Stubborn, and may add 6" to the range of any spell he attempts to cast and to his Inspiring Presence… Show moreA Slaughtermaster with a Great Mawpot receives a Ward save (4+) and +1 to cast spells, gains Stubborn, and may add 6" to the range of any spell he attempts to cast and to his Inspiring Presence ability. Also grants "the Hunger of the Great Maw" as a level 5 bound spell. Show less
Wizard Level 3
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Golgfag Maneater | 6 | 5 | 3+ | 5 | 5 | 4 | 4 | 5(6) | 8 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Ogre Pistols follow all the rules for normal pistols, but have a range of 24".
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bragg the Gutsman | 6 | 5 | 4+ | 5 | 5 | 4 | 3 | 4 | 8 |
Flail. While Bragg is involved in a challenge, he gains the Heroic Killing Blow special rule. In addition, if Bragg slays his foe in a challenge, any enemy units in base contact with him are… Show moreFlail. While Bragg is involved in a challenge, he gains the Heroic Killing Blow special rule. In addition, if Bragg slays his foe in a challenge, any enemy units in base contact with him are Disrupted for the remainder of the turn. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Braugh Slavelord | 6 | 5 | 4+ | 5 | 5 | 4 | 3 | 4 | 8 | |
| Slave | 4 | 2 | 5+ | 3 | 3 | 1 | 2 | 1 | 3 |
Two hand weapons. At the beginning of each close combat phase, Braugh may nominate one enemy model in base contact. That model loses D3 Attacks for that phase.
Medium armour. The Bullplate gives Braugh and his minions the Swiftstride special rule when charging.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Jhared the Red | 6 | 5 | 3+ | 5 | 5 | 4 | 3 | 4 | 9 | |
| Mournfang | 8 | 3 | 0 | 5 | 4 | 3 | 2 | 3 | 5 | Impact Hits (D3), Natural Armour (6+), Fear |
| Rhinox | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 5 | Frenzy, Impact Hits (D3), Natural Armour (5+), Fear |
| Stonehorn | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 | Frenzy, Natural Armour (4+), Earth-shattering Charge, Stone Skeleton, Stomp, Terror |
| Ogre Beast Rider (Stonehorn) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Thundertusk | 6 | 3 | 0 | 6 | 6 | 6 | 2 | 4 | 5 | Immunity (Ice Attacks), Impact Hits (D6), Natural Armour (5+), Smooth Ride, Numbing Chill, Sphere of Frost-wreathed Ice, Stomp, Terror |
| Ogre Beast Rider (Chaintrap) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ogre Beast Rider (Harpoon Launcher) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 |
Great Throwing Spear. Attacks made with these javelins have the Ice Attacks special rule.
Light armour. Any spellcaster that targets Jhared will miscast on any roll of any double.
The Greyback Pelt gives Jhared the Aura of Frost special rule and in addition he ignores Dangerous Terrain.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Bruiser | 6 | 5 | 3+ | 5 | 5 | 4 | 3 | 4 | 8 | |
| Mournfang | 8 | 3 | 0 | 5 | 4 | 3 | 2 | 3 | 5 | Impact Hits (D3), Natural Armour (6+), Fear |
| Rhinox | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 5 | Frenzy, Impact Hits (D3), Natural Armour (5+), Fear |
| Rhinox War Chariot (as Mount) | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | Fear, Impact Hits (D6), Natural Armour (5+) |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
An Ogre with a Luck-Gnoblar may re-roll a single Armour or Ward save, once per battle. (Max: 1)
An Ogre with a Sword-Gnoblar benefits from one extra Strength 2 attack per close combat round, at the Weapon Skill of the owning model (the opponent's attention is elsewhere!). (Max: 2)
For each Name-Gnoblar an Ogre has, he can choose an additional Big Name up to 15 points. (Unlimited)
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
Ogre Pistols follow all the rules for normal pistols, but have a range of 24".
A pair of Ogre Pistols, fired simultaneously per the Brace of Pistols rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Butcher | 6 | 3 | 5+ | 4 | 4 | 4 | 2 | 3 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
One use only. After attempting to cast a spell from the Lore of the Great Maw, a Butcher with a Tooth-Gnoblar may choose to sacrifice one to get +1 to his casting value. (Max: 2)
One use only. A Butcher with a Scalp-Gnoblar may reroll a single dice when attempting to cast a spell from the Lore of the Great Maw. (Max: 2)
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
May choose from:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | 6 | 4 | 3+ | 5 | 5 | 4 | 3 | 3 | 9 | |
| Stonehorn | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 | Frenzy, Natural Armour (4+), Earth-shattering Charge, Stone Skeleton, Stomp, Terror |
| Ogre Beast Rider (Stonehorn) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Thundertusk | 6 | 3 | 0 | 6 | 6 | 6 | 2 | 4 | 5 | Immunity (Ice Attacks), Impact Hits (D6), Natural Armour (5+), Smooth Ride, Numbing Chill, Sphere of Frost-wreathed Ice, Stomp, Terror |
| Ogre Beast Rider (Chaintrap) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ogre Beast Rider (Harpoon Launcher) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Firebelly | 6 | 3 | 5+ | 4 | 4 | 4 | 2 | 3 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Wizard Level 1 (may be upgraded to Level 2 for +35 pts)
Uses:
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Yhetee Rimespeaker | 7 | 3 | 0 | 5 | 4 | 4 | 4 | 4 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Wizard Level 1
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ogre Bulls | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 3 | 7 | |
| Crusher | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 4 | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Any character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not… Show moreAny character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not available to characters, max 1) Show less
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ironguts | 6 | 3 | 5+ | 4(5) | 4 | 3 | 2(0) | 3 | 8 | |
| Gutlord | 6 | 3 | 5+ | 4(5) | 4 | 3 | 2(0) | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Any character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not… Show moreAny character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not available to characters, max 1) Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gnoblar Fighters | 4 | 2 | 4+ | 2 | 3 | 1 | 3 | 1 | 5 | |
| Groinbiter | 4 | 2 | 4+ | 2 | 3 | 1 | 3 | 2 | 5 |
8" Strength as User, Multiple Shots (2), Quick to Fire
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Leadbelchers | 6 | 3 | 4+ | 4 | 4 | 3 | 2 | 3 | 7 | |
| Thunderfist | 6 | 3 | 3+ | 4 | 4 | 3 | 2 | 3 | 7 |
Leadbelcher guns ignore the To Hit modifiers for Multiple Shots.
Any character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not… Show moreAny character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not available to characters, max 1) Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Mournfang Cavalry | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 3 | 7 | |
| Crusher | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 4 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
A pair of Ogre Pistols, fired simultaneously per the Brace of Pistols rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Maneaters | 6 | 4 | 3+ | 5 | 4 | 3 | 3 | 3 | 8 | |
| Maneater Captain | 6 | 4 | 3+ | 5 | 4 | 3 | 3 | 4 | 8 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
Any character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not… Show moreAny character in a unit with a Look-out Gnoblar benefits from the 'Look Out Sir!' special rule as long as there are three rank and file models of the same troop type remaining in the unit. (Not available to characters, max 1) Show less
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
Ogre Pistols follow all the rules for normal pistols, but have a range of 24".
A pair of Ogre Pistols, fired simultaneously per the Brace of Pistols rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Sabretusk Pack | 8 | 4 | 0 | 4 | 4 | 2 | 3 | 2 | 4 |
Whole unit, 1 point per model.
Whole unit, 1 point per model.
Whole unit, 2 points per model.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Cragbeasts | 7 | 4 | 0 | 5 | 5 | 3 | 3 | 4 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Yhetees | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 3(4) | 7 | |
| Greyback | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 4(5) | 7 |
+1 Attack. Also covers "Two Hand Weapons" as printed in some army books -- same profile, different name.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gorger | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 4 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Rhinox War Chariot | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Rhinox War Chariot Crew | 0 | 3 | 5+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gnoblar Trappers | 4 | 2 | 4+ | 2 | 3 | 1 | 3 | 1 | 5 | |
| Snarefinger | 4 | 2 | 4+ | 2 | 3 | 1 | 3 | 2 | 5 |
8" Strength as User, Multiple Shots (2), Quick to Fire
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gnoblar Scraplauncher | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Gnoblar Scrapper | 0 | 2 | 4+ | 2 | 0 | 0 | 3 | 1 | 5 | |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
The scraplauncher catapult fires like a stone thrower.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Gnoblar Skewerslinger | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Gnoblar Scrapper | 0 | 2 | 4+ | 2 | 0 | 0 | 3 | 1 | 5 | |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
The Skewerslinger fires like a bolt thrower but does not suffer To Hit penalties for moving and shooting or for firing multiple shots.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Grimhorn Rhinox Riders | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 3 | 7 | |
| Thunderlord | 6 | 3 | 5+ | 4 | 4 | 3 | 2 | 4 | 7 |
Gives +2 Strength in the first round of any close combat it fights, and +1 Strength in every round after that.
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have… Show moreBuckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight -- a model using an ironfist benefits from the Parry special rule even while mounted. Show less
A pair of Ogre Pistols, fired simultaneously per the Brace of Pistols rule.
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ironblaster | 5 | 0 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | |
| Ironblaster Leadbelcher Crew | 0 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ironblaster Gnoblar Scrapper Crew | 0 | 2 | 4+ | 2 | 0 | 0 | 3 | 1 | 5 | |
| Rhinox (War Chariot) | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 3 | 0 |
Fire the cannon of the Sky-titans in the same way as a normal cannon (Core). Massive Grapeshot fired by a cannon of the Sky-titans has a Strength of 10. Volley of Cannonballs: when rolling to… Show moreFire the cannon of the Sky-titans in the same way as a normal cannon (Core). Massive Grapeshot fired by a cannon of the Sky-titans has a Strength of 10. Volley of Cannonballs: when rolling to determine the bounce distance, roll the artillery dice twice and use the highest roll -- the cannonballs will fail to bounce only if both dice roll a misfire result. If a misfire is rolled on the first artillery dice, roll a D6 and consult the Ironblaster Misfire table. Show less
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Slavegiant | 6 | 3 | 4+ | 6 | 6 | 6 | 3 | 0 | 10 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Stonehorn | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 | |
| Ogre Beast Rider (Stonehorn) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Thundertusk | 6 | 3 | 0 | 6 | 6 | 6 | 2 | 4 | 5 | |
| Ogre Beast Rider (Chaintrap) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ogre Beast Rider (Harpoon Launcher) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 |
| M | WS | BS | S | T | W | I | A | Ld | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ice Mammoth | 8 | 3 | 0 | 7 | 6 | 10 | 1 | 0 | 5 | |
| Ogre Beast Rider (Chaintrap, Ice Mammoth) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ogre Beast Rider (Harpoon Launcher, Ice Mammoth) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 | |
| Ogre Beast Rider (Additional, Ice Mammoth) | 6 | 3 | 4+ | 4 | 0 | 0 | 2 | 3 | 7 |
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