Lizardmen

Blessed Spawnings

Characters and units that are able to take Blessed Spawnings are detailed in the army list. The cost below only applies to characters. Lords may take up to 3 Blessed Spawnings. Heroes, Core and Special units may take up to 2 Blessed Spawnings. Core units that take more than one Blessed Spawning count as Special units, and Special units count as Rare units.

Blessed Mark of the Old Ones -- 10 pts
One per army, Characters only (not including Special Characters). This most auspicious and rare of blessings is easily recognisable, for those who bear it will usually have white or even albino skin tones. They are treated with much reverence, for their fate is seen as important in the eyes of the Old Ones. The character may re-roll a total of 3 dice to either To Hit, To Wound, Armour saves or Ward saves during the game.
Blessed Spawning of Sotek -- 10 pts
Models with this Blessed Spawning have the Devastating Charge special rule.
Blessed Spawning of Itzl -- 5 pts
Mounted models only. Models with this Blessed Spawning re-roll failed Stupidity or Berserk Charge tests.
Blessed Spawning of Quetzl -- 5 pts
Models with this Blessed Spawning gain the Natural Armour (6+) special rule.
Blessed Spawning of Tlazcotl -- 5 pts
Models with this Blessed Spawning have the Immunity (Psychology) special rule.
Blessed Spawning of Chotec -- 10 pts
Models with this Blessed Spawning re-roll failed Charge and Pursuit distances.
Blessed Spawning of Huanchi -- 5 pts
Models on foot only. Models with this Blessed Spawning have the Ambushers and Forest Strider special rules.
Blessed Spawning of Tepok -- 10 pts
Models with this Blessed Spawning have the Magic Resistance (1) special rule.
Blessed Spawning of Tzunki -- 5 pts
Models on foot only. Models with this Blessed Spawning have the Aquatic special rule and +2 Initiative.
Disciplines of the Old Ones

A Slann Mage-Priest can purchase Disciplines of the Old Ones as detailed in the Lizardmen Army List. Each Discipline of the Old Ones can only be taken once in each army.

Higher State of Consciousness -- 40 pts
The Slann Mage-Priest has the Ethereal special rule, but cannot join units.
Focus of Mystery -- 30 pts
The Slann Mage-Priest has the Loremaster (Lore of High Magic) special rule. This discipline cannot be combined with the Wandering Deliberations discipline.
Wandering Deliberations -- 30 pts
Instead of choosing spells normally, the Slann Mage-Priest knows the signature spell for each of the eight lores of Battle Magic from the Warhammer rulebook. This discipline cannot be combined with the Focus of Mystery discipline.
Harmonic Convergence -- 30 pts
The Slann Mage-Priest rolls two additional dice whenever he attempts to channel power or dispel dice.
Transcendent Healing -- 30 pts
If this model is alive at the end of any friendly Magic phase, roll a number of D6 equal to the difference between the Slann Mage-Priest's starting number of Wounds and its current number of Wounds. For each roll of a 6, the Slann Mage-Priest immediately recovers a single Wound lost earlier in the battle.
The Focused Rumination -- 25 pts
Once per Magic phase, the Slann may add an additional 'free' Power dice to the casting attempt. This can cause Ultimate Power as normal, and can cause the Mage-Priest to roll more dice than normally allowed.
Soul of Stone -- 25 pts
When rolling on the Miscast table, the Slann Mage-Priest can choose to subtract one from the result (to a minimum of 2), or add one to the result (to a maximum of 12), instead of accepting the original result.
Becalming Cogitation -- 25 pts
The Slann Mage-Priest re-rolls its first failed dispel attempt in each Magic phase.
Reservoir of Eldritch Energy -- 20 pts
At the end of the opponent's Magic phase, the Slann Mage-Priest can store a single unused dispel dice remaining in your pool. At the beginning of your next Magic phase, roll a D6; on a 2+ you can add that dice to your power pool (this cannot take your power pool beyond the normal limit). On the roll of a 1, that bonus dice is lost. If the Slann is slain before his next Magic phase, the bonus dice is lost.
The Harrowing Scrutiny -- 20 pts
The Slann Mage-Priest has the Terror special rule.
Unfathomable Presence -- 20 pts
Roll a D3 at the start of each enemy Magic phase; the Slann Mage-Priest has the Magic Resistance (*) special rule until the end of that phase, where the result of 1 gives Magic Resistance (1), a result of 2 gives Magic Resistance (2) and a result of 3 gives Magic Resistance (3).
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