Close Combat
The Close Combat phase is where swirling melees are resolved, as warriors hack, slice, and pummel their way through the enemy ranks -- a successful combat phase can change the fortunes of an entire battle. Unlike the other phases, both sides get to inflict damage here, though the player whose turn it is chooses the order combats are fought in.
Every close combat must be resolved during this phase -- a unit already in combat can never simply refuse to fight. Most combats are a single unit against a single unit, covered first below; a multiple close combat (more than one unit fighting on one or both sides) follows the same rules with a few additions of its own.