Combat Resolution
Once every model that can strike has done so, the round of close combat is over -- now it's time to see who actually won. Casualties matter most, but other factors like a unit's mass, the shock of a charge, or fighting downhill can tip the balance too.
This chapter covers working out each side's combat result, the Break test the loser has to take, and what happens next -- fleeing, pursuing, reforming, or (if things go badly enough) running the enemy down entirely.