Magic

The Warhammer world is an intrinsically magical place, where mystical energy infuses the land itself -- in battle, magic is as real and potent a force as any blade. Its battlefield use is limited only by the imagination and skill of the Wizard wielding it: a subtle nudge of strength or dread, or the raw unleashing of chaotic, destructive power.

With the Movement phase complete, it's the Wizards' turn to unleash their sorcery. The Magic phase draws on rules covered elsewhere in the book, so don't be surprised if you find yourself flicking back and forth while learning it -- the more you play, the less you'll need to.


Working…